{"product_id":"front-toward-enemy","title":"Front Toward Enemy","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThree years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFront Toward Enemy\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.\u003c\/p\u003e\n\u003cp\u003eRules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eputs you in the middle of the toughest fighting of the longest war of the 20th Century.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003escales:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eeach turn is approximately 5 minutes\u003c\/li\u003e\n\u003cli\u003eeach hex is approximately 50 meters across\u003c\/li\u003e\n\u003cli\u003ecounters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles\u003c\/li\u003e\n\u003cli\u003eAdditional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31102052925519,"sku":"MMPFTE","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/front-toward-enemy.jpg?v=1572620758","url":"https:\/\/leisuregames.live\/products\/front-toward-enemy","provider":"Leisure Games","version":"1.0","type":"link"}