{"product_id":"fifty-years-of-dungeons-dragons","title":"Fifty Years of Dungeons \u0026 Dragons","description":"\u003cdiv class=\"book-wrapper__btn-tabs site-container\"\u003e\n\u003cdiv class=\"book-wrapper__information site-container js-responsive-tabs r-tabs\"\u003e\n\u003cdiv id=\"tab-1\" class=\"tabs__panel tabs__panel--description r-tabs-panel r-tabs-state-active\"\u003e\n\u003cdiv class=\"tabs__content\"\u003e\n\u003cp class=\"book-summary\"\u003eOn the fiftieth anniversary of Dungeons \u0026amp; Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on gaming and popular culture.\u003c\/p\u003e\n\u003cp\u003eIn 2024, the enormously influential tabletop role-playing game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDungeons \u0026amp; Dragons\u003c\/em\u003e—also known as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD\u0026amp;D\u003c\/em\u003e—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game's past, present, and future. Each chapter in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexplores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD\u0026amp;D\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003e\u003cem\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edraws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eShared Fantasy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eremains a canonical text in game studies; Jon Peterson, celebrated\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD\u0026amp;D\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehistorian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD\u0026amp;D\u003c\/em\u003e's adoption in local contexts and classrooms and by queer communities to speculative interpretations of what\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD\u0026amp;D\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emight look like in one hundred years—that aim to deepen readers' understanding of the game.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthors\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePremeet Sidhu is an accredited English and History teacher and PhD student at the University of Sydney. Her PhD looks at the modern resurgence and educational application of the tabletop role-playing game \u003c\/span\u003e\u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMarcus Carter is Professor in Human-Computer Interaction at the University of Sydney and an Australian Research Council Future Fellow. He is the author of \u003c\/span\u003e\u003ci\u003eTreacherous Play\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e\u003cspan\u003eand \u003c\/span\u003e\u003ci\u003eFifty Years of Dungeons \u0026amp; Dragons\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e\u003cspan\u003e(both MIT Press).\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eJoseì P. Zagal is Professor at the University of Utah's Entertainment Arts \u0026amp; Engineering program. He is the author of \u003c\/span\u003e\u003ci\u003eLudoliteracy\u003c\/i\u003e\u003cspan\u003e, coeditor of \u003c\/span\u003e\u003ci\u003eThe Videogame Ethics Reader\u003c\/i\u003e\u003cspan\u003e, and Editor-in-Chief of \u003c\/span\u003e\u003ci\u003eTransactions of the Digital Games Research Association\u003c\/i\u003e\u003cspan\u003e. Zagal has been honored as a DiGRA Distinguished Scholar and a Fellow of the Higher Education Video Game Alliance for his contributions to games research.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePraise:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cblockquote\u003e“Rather than another retread of why Dave hated Gary etc etc etc, \u003cem\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/em\u003e takes the refreshing stance of looking less at the game itself and rather the cultural impact it’s had over its lifetime... [The MIT Press] Game Histories series has reliably been the best source of books on RPGs over the past few years.”\u003ccite\u003e~Wyrd Science\u003c\/cite\u003e\n\u003c\/blockquote\u003e\n\u003cblockquote\u003e“\u003cem\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/em\u003e has... something to appeal to anyone interested in game history, game studies or even just the impact of games on popular culture. If you’re interested in the ways in which hobbyist culture can have a lasting impact on the world, \u003cem\u003eFifty Years \u003c\/em\u003eis well worth a look.”\u003ccite\u003e~Fortean Times\u003c\/cite\u003e\n\u003c\/blockquote\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"MIT Press","offers":[{"title":"Default Title","offer_id":58081922351485,"sku":null,"price":33.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/9780262547604.jpg?v=1776945376","url":"https:\/\/leisuregames.live\/products\/fifty-years-of-dungeons-dragons","provider":"Leisure Games","version":"1.0","type":"link"}