{"product_id":"fantasy-age-2e-core-rulebook","title":"Fantasy AGE 2e Core Rulebook","description":"\u003cp\u003e\u003cstrong\u003eLeap into sword \u0026amp; sorcery RPG adventures with the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFantasy AGE Core Rulebook\u003c\/em\u003e!\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePowered by the popular\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAdventure Game Engine,\u003c\/strong\u003e \u003cem\u003eFantasy AGE\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e2nd Edition is easy to learn, fun to play, and welcoming to new roleplayers. The\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFantasy AGE Core Rulebook\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes these features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eSimple Character Creation:\u003c\/strong\u003e Pick an ancestry (such as draak, dwarf, goblin, and wildfolk), pick a class (envoy, mage, rogue, or warrior), pick a specialization (such as duelist, diplomat, pirate, and sword mage), and jump into the action.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eHeroic Stunts:\u003c\/strong\u003e The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat, cast more potent spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eMighty Magic: \u003c\/strong\u003eSpell casters learn arcana, which are themed groups of spells. Mixing and matching the 19 arcana gives the mage class a huge amount of flexibility. To get started, choose two arcana like Beast, Cold, Death, Earth, Fate, Fire, Healing, Protection, Mind, and Shadow.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eGame Master Guidance:\u003c\/strong\u003e If you are new to RPGs or have never GMed before, the \u003cem\u003eCore Rulebook\u003c\/em\u003e breaks it all down for you. Not just GM advice but practicalities as well. There’s guidance for each of the GM’s four roles: Game Planner, Game Host, Game Runner, and Game Moderator.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eCustomizable Rules:\u003c\/strong\u003e The GM can use optional rules for the campaign to better reflect the setting. Choices include the twin systems of Peril and Daring, which allow for dramatic swings from disadvantage to advantage as the tension builds. Horror rules can give the campaign a sinister turn. The Fortune system is an alternate way to handle health and damage first introduced in The Expanse RPG.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eThe Stranger Shores: \u003c\/strong\u003eThe Core Rulebook introduces a campaign setting of its own called Stranger Shores. Brave the Deeps, which have been the doom of many a ship. Sail with a Mystic Navigator to travel to distant lands.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eBreakwater Bay:\u003c\/strong\u003e Enter the Stranger Shores with Breakwater Bay, a starting adventure area to kick off your campaign. The book includes Set Sails for Breakwater Bay, a complete adventure.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003eSo Much More: \u003c\/strong\u003eYou’ll also find character talents, challenging monsters, chase rules, magic items, relationships and bonds, and more. This is the complete package.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cstrong\u003ePart of the Family:\u003c\/strong\u003e Green Ronin publishes other RPGs powered by the Adventure Game Engine: \u003cem\u003eThe Expanse, Modern AGE, Blue Rose, Cthulhu Awakens, \u003c\/em\u003eand \u003cem\u003eFifth Season.\u003c\/em\u003e If you’ve played any AGE games, you already know the core of the system. Veteran gamers will be pleased to hear that Fantasy AGE 2nd Edition is largely compatible with all previous \u003cem\u003eFantasy AGE \u003c\/em\u003ereleases.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cem\u003e\u003cstrong\u003eFantasy AGE Core Rulebook\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eDesign and Development Team: Steve Kenson, Ian Lemke, Chris Pramas, MalcoLm Sheppard, Owen K.C. Stephens\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eAdventure Game Engine (AGE) created by Chris Pramas\u003cbr\u003eAdventure Design: Crystal Frasier\u003cbr\u003eEditing: Carol Darnell, Michael Matheson, Evan Sass\u003cbr\u003eArt Direction: Hal Mangold and Owen K.C. Stephens\u003cbr\u003eCover Artist: Wayne Reynolds\u003cbr\u003eCartography: John Wilson\u003cbr\u003eInterior Artists: Joewie Aderes, Hannah Baker, Elena Barbieri, Simon Carr, Victor Corbella, Jan Cruz, Biagio D’allesandro, Stanislav Dikolenko, Olga Drebas, Toby Fox, Anna Grinenko, Brian Hagan, Ilich Henriquez, Jack Hoyle, Claudia Ianniciello, Danil Luzin, Anderson Maia, Alyssa McCarthy, Johnny Morrow, Mirco Paganessi, Wayne Reynolds, Bryan Syme, Andrey Vasilchenko, and Carlos Villa\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eFormat: 224 pages, full color, hardback\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eSwords, sorcery, stunts, and Stranger Shores—the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFantasy AGE Core Rulebook \u003c\/em\u003eis your portal to exciting new RPG adventures!\u003c\/p\u003e","brand":"Green Ronin","offers":[{"title":"Default Title","offer_id":40597998305359,"sku":"GRR6101","price":49.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/GRR6101_Fantasy-AGE-Core-Rulebook-square_1024x1024_070b028f-4212-4808-bc26-827bbdfc4a10.webp?v=1679583734","url":"https:\/\/leisuregames.live\/products\/fantasy-age-2e-core-rulebook","provider":"Leisure Games","version":"1.0","type":"link"}