{"product_id":"13th-age-second-edition-gamemaster-s-guide","title":"13th Age Second Edition Gamemaster’s Guide + complimentary PDF","description":"\u003ch3\u003e\u003cstrong\u003eStory and Crunch!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e13th Age\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecombines the best parts of crunchy d20-rolling fantasy gaming with story-focused rules that help the gamemaster and players collaborate to create unique campaigns.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eStorytelling\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eEvery character has One Unique Thing that sets them apart from all others and provides the raw materials for adventures and plotlines focused on that hero.\u003c\/li\u003e\n\u003cli\u003eEach character’s backgrounds provide bonuses to relevant skill checks so that every skill roll can reveal new details of that hero’s backstory.\u003c\/li\u003e\n\u003cli\u003eConnections with the icons—high fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows—give even 1\u003csup\u003est\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003elevel heroes an introduction to the conflicts that shape the world.\u003c\/li\u003e\n\u003cli\u003eThe evocative but deliberately non-canonical setting helps each campaign surprise itself with new twists! We don’t tell the story—each of your campaigns tells new stories.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003e\u003cstrong\u003eCrunch\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eStreamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements.\u003c\/li\u003e\n\u003cli\u003eInnovations like the escalation die ensure that battles crescendo instead of getting bogged down.\u003c\/li\u003e\n\u003cli\u003eEach of the nine character classes has unique features, advantages, and play styles; the flexible fighter is nothing like the wild sorcerer or the elegant bard.\u003c\/li\u003e\n\u003cli\u003eIn this second edition of the game, thirteen years of experience with the system and hundreds of playtest reports helped us revise the game’s class features, talents, spells, kin powers, and monsters (!) so that there are only interesting choices.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003e\u003cstrong\u003eSplendid Art\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFantastic art from the artists listed at left, coordinated and in some cases highlighted and illuminated by paints from Lee Moyer.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eGamemaster’s Guide\u003c\/h3\u003e\n\u003cp\u003ePlayers will want\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e13th Age Second Edition Gamemaster’s Guide\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efor treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM book’s 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!\u003c\/p\u003e\n\u003ch3\u003eA Whole Line of Supporting Books\u003c\/h3\u003e\n\u003cp\u003eAll the adventures, settings, monsters, magic items, kin, and classes already published for\u003cem\u003e\u003cspan\u003e \u003c\/span\u003e13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eare compatible with this new edition.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eIn 2013, our game 13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge showed fantasy roleplayers a way to combine vibrant storytelling with high-energy combat. Earlier, we had been the lead designers of 3\u003csup\u003erd\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eEdition and 4\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eEdition of the world’s oldest roleplaying game, and in 13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge we wrote for gamers like us, not for corporate shareholders. Our new second edition makes the game better, thanks to years of listening to fans and of testing ideas at our gaming table. The character classes have better options, the monsters are scarier, the magic items offer more choices, and the narrative rules are better defined. We hope you love it.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e–Rob Heinsoo \u0026amp; Jonathan Tweet, August 2025\u003c\/p\u003e\n\u003ch3\u003eAbout Rob Heinsoo\u003c\/h3\u003e\n\u003cp\u003eRob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons \u0026amp; Dragons® and wrote or led the design of many 4e sourcebooks as well as overseeing the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eline and co-designing\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge Glorantha\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003ewith Jonathan. Other notable designs include the various incarnations of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThree-Dragon Ante\u003c\/em\u003e, the first two sets of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eEpic Spell Wars\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWrestlenomicon\u003c\/em\u003e, the upcoming\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eArmello: The Board Game\u003c\/em\u003e, and the upcoming\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eLegendary: Game of Thrones\u003c\/em\u003e.\u003c\/p\u003e\n\u003ch3\u003eAbout Jonathan Tweet\u003c\/h3\u003e\n\u003cp\u003eJonathan Tweet is the perfect collaborator for Rob on 13\u003csup\u003eth\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eAge. Jonathan was the lead designer of 3rd Ed D\u0026amp;D, and his other game designs changed the way people design and play roleplaying games (see\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eArs Magica\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eOver the Edge\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eEverway\u003c\/em\u003e). He’s also worked in card games, miniatures, Facebook games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame. Finally, he’s the author of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGrandmother Fish\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(Macmillan 2016), the first book to teach evolution to preschoolers.\u003c\/p\u003e","brand":"Pelgrane Press","offers":[{"title":"Default Title","offer_id":57816390041981,"sku":null,"price":44.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/13th-Age-2nd-Edition-Gamemasters-Guide-cover-art.webp?v=1771077528","url":"https:\/\/leisuregames.live\/products\/13th-age-second-edition-gamemaster-s-guide","provider":"Leisure Games","version":"1.0","type":"link"}