{"title":"World War Two Games","description":"The Second World War is a very popular topic for board games and vary enormously in terms of complexity.","products":[{"product_id":"folio-series-cauldron-battle-for-gazala","title":"Folio Series: Cauldron - Battle for Gazala","description":"\u003cp\u003e'Folio series' game\u003c\/p\u003e\n\u003cp\u003eThe Battle of Gazala, in May 1942, was arguably Rommel's most daring feat of generalship: British 8th Army had reached the limit of its supply line, but had heavily fortified the front from the Libyan coastal village of Gazala to the desolate outpost of Bir Hacheim, nearly 50 windswept miles to the south. The ever-resourceful Rommel, however, simply led the Afrikakorps still deeper into the desert, going around Bir Hacheim. Once behind the Allied defenses, the panzers became a threat to the overall Allied position. British tank units were immediately ordered to counterattack Rommel's panzers, resulting in one of the largest tank engagements of the desert war on a barren tract of desert that became known as the \"cauldron.\"\u003c\/p\u003e\n\u003cp\u003eCauldron utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to howitzers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by heavy mortars — could be tasked to assault a lone enemy infantry regiment defending an outpost. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the outpost, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Cauldron, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around the cauldron. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596225866,"sku":"DCG1609","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Cauldron_016b972f-efc5-46ae-bcfa-552aad8d7be8.jpg?v=1569058303"},{"product_id":"the-greatest-day-sword-juno-and-gold-restock","title":"The Greatest Day: Sword, Juno, and Gold","description":"\u003cp\u003eFor 2-8 Players, Playing Time Up To 6000 Minutes\u003c\/p\u003e\n\u003cp\u003e\"The Greatest Day: Sword, Juno, and Gold\" is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30596250122,"sku":"","price":279.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/The_Greatest_Day_041fc2e6-c0f1-4765-863c-91150687697d.jpg?v=1569058441"},{"product_id":"gato-leader","title":"Gato Leader","description":"\u003cp\u003eFor 1 player, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cp\u003eA solitaire board game that places the player in command of US submarines patroling the waters of the WWII Pacific Ocean. The goal is to sink enemy shipping, perform special missions, accumulate experience, and manage crew stress.\u003c\/p\u003e\n\u003cp\u003eThe American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.\u003c\/p\u003e\n\u003cp\u003eGato Leader includes the following U.S. Navy submarine types: \u003cbr\u003e S Class\u003cbr\u003e Narwhal Class\u003cbr\u003e Permit Class\u003cbr\u003e Salmon Class\u003cbr\u003e Tambor\/Gar Class\u003cbr\u003e Gato\/Balao\/Tench Class\u003c\/p\u003e\n\u003cp\u003eGato Leader includes four campaigns covering different stages of the Pacific submarine war:\u003c\/p\u003e\n\u003cp\u003eHolding the Line: Submarine operations from Australia during 1942\u003c\/p\u003e\n\u003cp\u003eAgainst the Sun: Submarine operations from Pearl Harbor during 1942\u003c\/p\u003e\n\u003cp\u003eTurning the Tide: Submarine operations from Australia and Pearl Harbor during 1943\u003c\/p\u003e\n\u003cp\u003eSetting Sun: Submarine operations from Pearl Harbor during 1944 and 1945\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 110 Full Color Cards\u003cbr\u003e 176 Full Color Counters\u003cbr\u003e Tactical Display Sheet\u003cbr\u003e Ship Display Sheet\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30596514954,"sku":"","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gato-leader_27f9a459-98a9-4665-b0f7-77bdfaf5239b.jpg?v=1569058399"},{"product_id":"check-your-6","title":"Check Your 6!","description":"\u003cp\u003eWW2 Air Combat Rules by SkirmishCampaigns!\u003c\/p\u003e","brand":"Skirmish Campaign","offers":[{"title":"Default Title","offer_id":30597102090,"sku":"","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Check_Your_6_726b6267-eb3b-48a1-b781-ed22e42fdd2b.jpg?v=1569058251"},{"product_id":"panzer-grenadier-romanian-soil","title":"Panzer Grenadier: Romanian Soil","description":"\u003cp\u003ePanzer Grenadier scenarios, by Avalanche Press.\u003cbr\u003e\nBattles for Targu Frumos, 1944\u003cbr\u003e\nAxis forces make a mobile defense against powerful Soviet armored forces. Ten scenarios from the battle still used as a training example by modern military academies.\u003c\/p\u003e\n\n\u003cp\u003eIn April 1944, the shattered remains of the German Army staggered out of Ukraine into Romania. Second Ukrainian Front deployed the awesome new Stalin tanks in an effort to outflank the well-built Romanian Strunga Line of fortifications to the south and east. The Germans had been badly defeated while the Romanian Army had spent the last year and a half recovering from its devastating defeats around Stalingrad. Neither seemed likely to put up serious resistance, but the Soviets had been weakened themselves by constant fighting and the Axis stand ended their offensive.\u003cbr\u003e\nRomanian Soil: Battles for Targu Frumos 1944 is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of April 1944 between the Soviet 2nd Tank and 27th Armies and the German 8th and Romanian 4th Armies. This module is not playable by itself, but requires ownership of our Eastern Front, Road to Berlin, Battle of the Bulge and Elsenborn Ridge games and our Red Warriors supplement.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213258,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_924ec729-6919-44e3-9c13-8da6d5a801e6.jpg?v=1569058403"},{"product_id":"atlantic-navies-book-3-home-fleet-british-commonwealth-navies-in-wwii","title":"Command at Sea Volume 7 - Home Fleet: The Royal Navy in World War II","description":"\u003cp\u003eFor Command at Sea, from Clash of Arms. Home Fleet: British \u0026amp; Commonwealth Navies in WWII. While some of this data has appeared before in other Admiralty Trilogy publications, it has now been collected in a single volume. New units and equipment have been added, and all values updated to the new unified standard.\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597277642,"sku":null,"price":16.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-navies-3-home-fleet_8f8486a6-bc50-4f72-83e6-3ba20118c0e9.jpg?v=1569058451"},{"product_id":"down-in-flames-guns-blazing-extra-card-set","title":"Down in Flames - Guns Blazing Extra Card Set","description":"\u003cp\u003eDown in Flames expansion from Dan Verssen Games The card decks contained in the Down In Flames � Guns Blazing game will accommodate up to 6 players. However, if you want to play monster air battles, this is the item for you!\u003c\/p\u003e\n\u003cp\u003eThis item includes: An extra set of the Guns Blazing cards: 110 Full color Action Cards 122 Full Color Aircraft Cards\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597329226,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/DiF_GunsBlazing_xtraCards_3c8027be-b12b-4fbf-b8bd-d4272c734b9d.jpg?v=1569058397"},{"product_id":"folio-series-kasserine","title":"Folio Series: Kasserine, Baptism of Fire","description":"\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eBy February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by mortars — could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597331914,"sku":"DCG1610","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Kasserine_1598c949-cb6f-4cbf-9f67-fa2d52c6c80a.jpg?v=1569058265"},{"product_id":"war-in-the-pacific","title":"War in the Pacific","description":"\u003cp\u003eOn Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction.\u003cbr\u003e War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game.\u003cbr\u003e Components: 7 full size (22 x 34') strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts\u003cbr\u003e This is a revamped version of the original game, transforming it (finally, at long last, and deservedly so) from 'valiant-failure' status into a truly impressive monster game. Emphasis is now more balanced between the supply and command sides of the operational aspects of the war; though supply management and planning (now headquarters-based) remain vitally important, detailed and challenging tasks during each Strategic Cycle. \u003cbr\u003e Operational aspects are modeled much more accurately from a historic standpoint, as is the order of battle. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat. \u003cbr\u003e The ground combat system has been completely revised, substituting a step-loss system adapted from VG's 'Pacific War.' Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps, rather than simply being abstractly imagined in a single hex.\u003cbr\u003e War in the Pacific's original air and naval systems are retained, in their essences, albeit with substantial modifications. Thus the game still feels like the original in those two chief aspects. Most importantly, extensive play testing has been an integral and indispensable part of this game's development (unlike the original). On the same scale as the original, War in the Pacific remains a monster game, and is not for the faint of heart. But for devotees of the original game, or those who have always had a desire to explore the campaign in the pacific theater on a scale they've never before attempted, neither your money nor your time will have gone to waste.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597350730,"sku":"","price":359.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war_in_the_pacific_6819177d-c476-4474-bbed-e94fe991491d.jpg?v=1569058407"},{"product_id":"war-in-the-pacific-expansion-kit","title":"War in the Pacific Expansion Kit","description":"\u003cp\u003eThis extension kit is just that,­ a kit to extend \u003ca href=\"http:\/\/boardgamegeek.com\/boardgame\/22843\/war-pacific-second-edition\"\u003eWar in the Pacific (second edition)\u003c\/a\u003e into late 1945 and 1946 making it possible to explore the possibilities of the war continuing without atomic intervention. The kit includes a new counter sheet for planes, ships, and other units scheduled to appear after August 1945. It also includes an additional set of the aircraft counter sheets for a total of five counter sheets, plus two more tactical island maps. The rules and charts booklet covers the additional rules needed to continue the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eContents:\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e32 Pages booklet\u003c\/em\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003erule 74 \"War extension: 1946\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule 69 \"Free Japanese Sub doctrine\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule \u003ca rel=\"nofollow\" href=\"http:\/\/6.4.0.9\/\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003e6.4.9\u003c\/a\u003e \"Supplemental Fighter Pilot Aces\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e1946 charts\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eIJN Subron chart \u0026amp; tables\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003ecampaign reinforcement (9\/45 to 12\/46)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eAdonard \u0026amp; Marcus maps (both on a letter size cardboard)\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e5 countersheets (\"extension\", 17, 18, 19, 20 sheets)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597351114,"sku":"","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-in-the-pacific-extension_efc5a862-220e-43c6-a682-d515cb514a80.jpg?v=1569058407"},{"product_id":"combat-commander-2-mediterranean","title":"Combat Commander: Mediterranean","description":"\u003cp\u003eCombat Commander: Volume II - Mediterranean (or 'CC:M') is the sequel to Combat Commander: Volume I - Europe ('CC:E'). CC:M's main theme is the addition of three new 'nationalities' to the Combat Commander family: * Britain \u0026amp; the Commonwealth * France \u0026amp; the Allied Minors * Italy \u0026amp; the Axis Minors This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.\u003c\/p\u003e\n\u003cp\u003eFATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a '1' discard capability; etc.). CC:M's Playbook will include the following: * 12 new historical scenarios, each one including at least one of the three new nationalities. * An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. * A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! * Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. * Additional designer's notes and play hints. * And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597361354,"sku":null,"price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat_commander_mediterranean_1c8872c5-f165-48bd-935d-a22714fc8454.jpg?v=1569058395"},{"product_id":"down-in-flames-squadron-pack-1-fighters","title":"Down In Flames Squadron Pack 1: Fighters","description":"\u003cp\u003eExpansion Pack for the 'Down in Flames' Series by GMT A pack of 64 fighter aircraft cards, printed 8 per sheet, for the popular Down in Flames series. 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He had been going over mission particulars for the last 30 minutes. 'Ok, gentlemen, here it is in a nutshell. Your target for today is Tokyo, the heart of the Japanese Empire. You'll be striking the target at night, dropping your payload from 9,000 feet. Flak and enemy resistance is expected to be heavy. Navy subs will be stationed along the path of the target to aid in rescue should any of you feel the need to ditch your $ 1.1 million aircraft. Any questions?'\u003c\/p\u003e\n\u003cp\u003e'None? Alright then. To the hardstands. Dismissed.'\u003c\/p\u003e\n\u003cp\u003eThe game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: sucessfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland.\u003c\/p\u003e\n\u003cp\u003eYour missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshiled and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to it's target only to be met with fierce resistance from a determined enemy.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30597384522,"sku":"","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/b-29_superfortress_d866d28c-b0a9-48b6-80a1-d34b2a0a785a.jpg?v=1569058446"},{"product_id":"advanced-squad-leader-rulebook-2nd-edition","title":"Advanced Squad Leader Rulebook 2nd Edition (2020 printing)","description":"\u003cp\u003e\u003cstrong\u003eADVANCED SQUAD LEADER RULES 2nd Edition:\u003c\/strong\u003e World War II Tactical Level Combat\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner's Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player's Aid and the Overrun Flowchart.Each chapter is in a larger font for ease of reading.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAnd all without changing how this great game is played. The fruits of 15 years of \"playtesting\" can be seen here in the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e which incorporates all previous errata and questions \u0026amp; answers. Great care has been taken to clear up ambiguities in the rules while keeping the game the same.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAlthough the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e is not a complete game by itself, when combined with its add-on modules it allows the armchair warrior to simulate practically any small-unit action from 1935-1945, opening the gateway to hundreds of unique battles spanning the globe. Combined with the \u003cstrong\u003eBeyond Valor\u003c\/strong\u003e game module, for instance, the Rules allow you to simulate battles between Finns, Germans, Russians, and partisans from 1939 to the capture of Berlin. Furthermore, ASL's \"Design Your Own\" system helps you create \"what-if\" battles with forces and terrain of your own choosing.  The Chapter H notes on vehicles and ordnance (German and Russian notes are included) are one of the best single sources of information on the armor, vehicles, and guns actually used in battle in World War II. Other game modules separately available bring you the complete orders of battle for U.S. Army and Marines, British, Italian, Japanese, Chinese, and French forces, as well as the Minor nations that fought with the Allies or the Axis. Hand-painted mounted geomorphic mapboards are available, providing innumerable terrain configurations. Historical modules use the Rules to simulate battles and special Campaign Games on map sheets depicting the actual terrain fought over.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIncluded in \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on Deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player aids.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cu\u003e\u003cstrong\u003e2020 Reprint Update\u003c\/strong\u003e\u003c\/u\u003e\u003cstrong\u003e:\u003c\/strong\u003e This 2020 reprint of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e contains all the replacement rules pages provided in \u003cstrong\u003eAction Pack 4\u003c\/strong\u003e, \u003cstrong\u003eARMIES OF OBLIVION\u003c\/strong\u003e, and \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, all the updated dividers provided through \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, as well as a list of all the official errata published through \u003cem\u003eASL Journal 12\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003cspan\u003e\u003cstrong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eContents\u003c\/span\u003e\u003c\/strong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBinder\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIntroduction\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eTOC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapters A, B, C, D, E, H (German\/Russian), J, K (Days 1-8)\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eExpanded Index\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapter Dividers A, B, C, D, E, H, National Capabilities Chart\/OBA Flowchart, Advanced Sequence of Play, Overrun Flowchart\/IIFT, \u0026amp; the ASL Scenario Aid Card\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eQRDC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e\u003cbr\u003e\u003cstrong\u003eTime Scale:   \u003c\/strong\u003e  2 minutes per Game Turn\u003cbr\u003e\u003cstrong\u003eUnit Scale:   \u003c\/strong\u003e  5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003e\u003cstrong\u003eMap Scale  \u003c\/strong\u003e   40 meters per hex\u003cbr\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e:     2 (also suitable for solitaire or team play)\u003cbr\u003e\u003cstrong\u003ePlaying Time:  \u003c\/strong\u003e   Varies with scenario played; on average, three hours\u003cbr\u003e\u003cstrong\u003eComplexity\u003c\/strong\u003e:     High\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: \u003c\/strong\u003e    Low\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCircular Soldier Profile artwork ©Rodger B. MacGowan, All Rights Reserved.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597407754,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rulebook-2nd-ed_158a9d86-ae25-4f07-8984-88b2b2567448.jpg?v=1569058217"},{"product_id":"asl-starter-kit-1","title":"ASL Starter Kit #1 (2019 improved reprint)","description":"\u003cp\u003eASL Starter Kit #1 is a self-contained module that will let players start playing Advanced Squad Leader almost immediately. A liberally illustrated rules tutorial teaches gamers ASL using a conversational style making this a highly accessible product for all levels of ability. How Starter Kit #1 differs from full ASL: Concentrates on German, Russian, and American infantry. \/ The only terrain types on ASLSK#1 boards y and z are: Open ground, Roads, Woods, Woods-roads, Grain (no ploughed fields), Orchards and Single level buildings. \/ There is no rubble, no entrenching, no fortifications, no flames or blazes, no wind, and no weather. \/ Cut down rules ignoring non-pertinent infantry info.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597408714,"sku":"MMPASLSK1","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter1_b3bcb598-55da-4ece-814a-60ad32c3c1ea.jpg?v=1569058207"},{"product_id":"asl-starter-kit-3","title":"ASL Starter Kit #3 - Tanks (reprint)","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit #3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a self-contained ASL module which will give players the opportunity to start playing\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003ealmost immediately. A liberally-illustrated rulebook teaches gamers\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eusing a conversational style to teach the concepts of ASL. If you own and play\u003cspan\u003e \u003c\/span\u003eASL Starter Kit #2\u003cspan\u003e \u003c\/span\u003eyou will be pleasantly surprised to find how easy it is to spot the new rules in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- we've highlighted the new rules so that you can skip rereading what you've learned in\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eand get right to the new rules!\u003c\/p\u003e\n\u003cp\u003eWhat does\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadd? TANKS! The famous and deadly German \"Tiger\". The reliable \"Sherman\". The tank which won the east - the T-34.\u003c\/p\u003e\n\u003cp\u003eWe know we'll get the inevitable question \"Do I have to buy\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\/or\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eto get\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e?\" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds about 6 pages of rules to the base built by\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2). A better question would be \"Do I need\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eif I buy ASLSK#3?\". The short answer is a resounding no! You can dive right in with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e. But if you do, and you like the game,\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eboth add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 8x22 Geomorphic Maps (t, u, and v) for the\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eSystem\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" counters\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" and 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e1 half Countersheet of 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e8 scenarios printed on 4 individual cardstock sheets\u003c\/li\u003e\n\u003cli\u003e2 quick reference charts printed on cardstock sheet\u003c\/li\u003e\n\u003cli\u003e1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations\u003c\/li\u003e\n\u003cli\u003e1 12-page vehicle and ordnance notes booklet\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eS20 Joseph 351 Pointe de Corsen, France, 28 August 1944\u003c\/li\u003e\n\u003cli\u003eS21 Clash at Borisovka Borisovka, Russia, 14 March 1943\u003c\/li\u003e\n\u003cli\u003eS22 Another Summer's Day Niscemi, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS23 Monty's Gamble Oosterbeek, Holland, 20 September 1944\u003c\/li\u003e\n\u003cli\u003eS24 Sherman Marches West Krupki, Byelorussia, 28 June 1944\u003c\/li\u003e\n\u003cli\u003eS25 Early Battles Kaunas, Lithuania, 26 June 1941\u003c\/li\u003e\n\u003cli\u003eS26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944\u003c\/li\u003e\n\u003cli\u003eS27 Stand For New Zealand Galatas, Crete 25 May 1941\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTime Scale: 2 minutes per Game Turn\u003cbr\u003eUnit Scale: 5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003eMap Scale 40 meters per hex\u003cbr\u003ePlayers: 2 (also suitable for solitaire or team play)\u003cbr\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Medium\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597409930,"sku":"","price":44.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter_kit_3_47ce9189-3210-4c74-91f8-fb65188aa6a0.jpg?v=1569058568"},{"product_id":"beyond-valor-revised-expanded","title":"Advanced Squad Leader: Beyond Valor (Revised \u0026 Expanded)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003eThe newest printing of Beyond Valor has 10 ASL Starter Kit-style maps and 24 scenarios which use just those maps and the counters in the module. Paired with the ASL Rulebook, Beyond Valor is quite a lot of ASL in a single box. DYO possibilities are endless, and additional scenarios using only the components in BV can be found on the MMP website.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eContents\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003eBoards 1-5, 8, 20-23\u003c\/li\u003e\n\u003cli\u003e14 Counter sheets\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 1-10, 123-136 4 six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"productText\"\u003eScenario List\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003e1 Fighting Withdrawal, Terijoki, Finland 1941\u003c\/li\u003e\n\u003cli\u003e2 Mila 18, Warsaw, Poland 1943\u003c\/li\u003e\n\u003cli\u003e3 The Czerniakow Bridgehead, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e4 The Commissar's House, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e5 In Sight of the Volga, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e6 Red Packets, Zhabinki, Russia 1942\u003c\/li\u003e\n\u003cli\u003e7 Dash for the Bridge, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e8 The Fugitives, Berlin, Germany 1945\u003c\/li\u003e\n\u003cli\u003e9 To The Square, Warsaw, Poland 1945\u003c\/li\u003e\n\u003cli\u003e10 The Citadel, Brest-Litovsk, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e123 The Borders are Burning, Kuhmo, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e124 On The Borderline, Artahuhta, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e125 First Crisis at Army Group North, Raseiniai, Lithuania, 1941\u003c\/li\u003e\n\u003cli\u003e126 Commando Schenke, Liepaja, Latvia, 1941\u003c\/li\u003e\n\u003cli\u003e127 Land Leviathans, Lipki, Russia 1941\u003c\/li\u003e\n\u003cli\u003e128 The Defense of Luga, Leningrad, Russia 1941\u003c\/li\u003e\n\u003cli\u003e129 Slamming of the Door, Panikovo Forest, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e130 Debacle at Korosten, Korosten, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e131 The Penetration of Rostov, Rostov, Russia, 1942\u003c\/li\u003e\n\u003cli\u003e132 Hill 253.5, Ponyri, Russia, 1943\u003c\/li\u003e\n\u003cli\u003e133 Block Busting in Bokruisk, Bokruisk, Russia, 1944\u003c\/li\u003e\n\u003cli\u003e134 Counterattack on the Vistula, Wola Chodkowska, Poland, 1944\u003c\/li\u003e\n\u003cli\u003e135 Acts of Defiance, Breslau, Germany, 1945\u003c\/li\u003e\n\u003cli\u003e136 The Agony of Doom, Muncheberg, Germany, 1945\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597416202,"sku":"MMPBV","price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beyond-valor_bb77d8b6-84c5-440e-b7a8-8c045cd85b5d.jpg?v=1569058207"},{"product_id":"triumph-fall-of-the-desert-fox","title":"Triumph \u0026 Fall of the Desert Fox","description":"\u003cp\u003eEmpires of the Apocalypse 2 Wargame by UGG\u003c\/p\u003e","brand":"UGG","offers":[{"title":"Default Title","offer_id":30597431754,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_3fa00ed9-0646-4a43-9ebe-da893df9dab0.jpg?v=1569058440"},{"product_id":"memoir-44","title":"Memoir '44 (2025 Refresh)","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/memoir-44\/\" target=\"_blank\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eBoard Game, 2 Players or Teams, ages 8+\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44 \u003c\/strong\u003eis a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44\u003c\/strong\u003e includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.\u003c\/p\u003e\n\u003cp\u003e\"By design, the game is not overly complex\", says \u003cstrong\u003eMemoir '44\u003c\/strong\u003e designer, \u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/25\/richard-borg\"\u003eRichard Borg\u003c\/a\u003e. \"The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.\" In addition to the large, double-sided gameboard, \u003cstrong\u003eMemoir '44\u003c\/strong\u003e includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44\u003c\/strong\u003e is designed for 2 players but easily accommodates team play. And with \u003cstrong\u003eMemoir '44\u003c\/strong\u003e Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.\u003c\/p\u003e\n\u003cp\u003eThe \u003ca href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Memoir_44_series#\" class=\"\"\u003eMemoir '44 series\u003c\/a\u003e consists of the base game and a number of expansions.\u003c\/p\u003e\n\u003cp\u003eThis game is based upon \u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/25\/richard-borg\"\u003eRichard Borg\u003c\/a\u003e's \u003ca href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Command_and_Colors_system#\" class=\"\"\u003eCommand and Colors system\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e+++++++++++++ Counter review\u003c\/p\u003e\n\u003cp\u003e2 players, 30 minutes per scenario designed by Richard Borg reviewed by Greg Schloesser\u003c\/p\u003e\n\u003cp\u003eEver since Battle Cry was released by the Avalon Hill division of Hasbro back in 2000, the scuttlebutt was rampant that the same system would be adapted for other time periods. The possibilities seemed limitless: Napoleonic era, American Revolution, Middle Ages, World Wars I \u0026amp; II, Vietnam and more. Rumors swirled, deals were consummated, but other than an Italian rip-off, none were forthcoming - until now. Days of Wonder has filled the void with a wonderful production of Memoir '44, adapting the simple yet fun-filled game system pioneered in Battle Cry to World War II, with emphasis on the Allied invasion of Normandy.\u003c\/p\u003e\n\u003cp\u003eIt is worth mentioning that the subject matter - World War II - may be sensitive to some folks. I fully understand that some individuals refuse on principle to play games dealing with warfare. If you are one of those individuals, then you are best advised to move on. Memoir '44 is a game based on the various battles that raged in connection with the Allied invasion of Normandy in June 1944. While no attempt is made to glorify warfare, the game does involve the simulation of military conflict and the resulting casualties. If you find such a subject distasteful, give this game a pass. If, however, you can separate a game from the brutality of historic conflict, then Memoir '44 is definitely worth your time and investment.\u003c\/p\u003e\n\u003cp\u003eMemoir '44 contains sixteen separate scenarios, ranging from the various beach invasions conducted on D-Day, to the inland battles of St. Mre-Eglise, Pegasus Bridge, Mont Mouchet and others. Two players lead the Axis and Allied forces into battle, maneuvering their infantry, artillery and armored forces across various terrain, hoping to achieve set objectives and capture the day. Each scenario has specific victory conditions (called ``Victory Medals'' in game parlance), from capturing specific objectives to eliminating enemy units.\u003c\/p\u003e\n\u003cp\u003eLest one think this is a complicated war game designed for the true grognard, let me assure you that it is not. Indeed, it is quite simple, serving as an excellent introduction to the war gaming field. However, it has shown much wider appeal that that, as the simple mechanisms, easy-to-learn rules and brilliant production values has made it appealing to dedicated gamers, casual gamers and families. It is also the type of game you can have hours of fun playing with your child, be it a boy or a girl.\u003c\/p\u003e\n\u003cp\u003eFolks familiar with Battle Cry (not the 1960's Milton Bradley American Heritage version) will be in familiar territory here. The large, double-sided board is divided into three sectors - left, center and right - and has a hex grid superimposed upon it to regulate the movement of the pieces. The terrain depicted on the board is modified by the placement of separate terrain hexes appropriate to the scenario being played. Terrain includes forests, hedgerows, hills, towns \u0026amp; villages, rivers \u0026amp; waterways, oceans, and beaches. There are also separate miniatures and counters representing bunkers, hedgehogs, sandbags and wire. This abundance of terrain and obstacles not only provides quite a bit of variety and strategic challenges, but it also allows for players to devise their own scenarios and adapt the board as needed.\u003c\/p\u003e\n\u003cp\u003ePlayers set-up the terrain their forces as prescribed in the appropriate scenario. Activation and movement of units is dictated by a deck of ``Command'' cards. These cards generally allow players to activate, move and\/or fire various units in various battlefield sectors. For instance, the ``Probe'' card allows the player to activate two units in the specified sector (right, left or center), while the ``Armor Assault'' card allows the player to activate up to four armour units, wherever they may be located on the battlefield. Players alternate playing cards, moving and firing the appropriate units, and drawing a card to replace the one played. Depending upon the scenario, the number of cards held by each player may vary. This is done in an effort to reflect the actual command situation that existed in the historical encounter, and sometimes to help balance the scenario a bit better.\u003c\/p\u003e\n\u003cp\u003eEach type of unit has its own movement and fire capabilities. These capabilities can be further modified by the terrain and scenario restrictions. For instance, infantry can normally move one space and still fire, or two spaces and not fire. However, if they enter a forest or town, they must end their movement and may not fire. Armor is much more mobile, while artillery is slower. One of the challenges is to coordinate these three types of units for maximum effect.\u003c\/p\u003e\n\u003cp\u003eFiring is a simple matter of rolling dice, hoping to roll symbols matching the targeted unit. The number of dice rolled depends upon several factors:\u003c\/p\u003e\n\u003cp\u003e1) The type of unit attacking; 2) The distance the firing unit is from the target unit; and 3) The terrain occupied by the targeted unit.\u003c\/p\u003e\n\u003cp\u003eFor example, an attacking infantry unit located adjacent to the targeted unit rolls three dice. If the target is located two hexes away, the attacker rolls two dice. If the target is three hexes away - the maximum distance in order for an infantry unit to fire - the attacker only rolls one die. If the target is located in a forest, town or behind certain obstacles, the number of dice rolled is further reduced. Artillery suffers similar reductions, while attacking armor always rolls three dice, reduced only by terrain.\u003c\/p\u003e\n\u003cp\u003eEach ``hit'' results in the removal of a unit from the targeted group. Most groups contain multiple units, meaning they can suffer several casualties before being completely eliminated. An eliminated group results in a ``Victory Medal'' for the attacker, with the accumulation of a prescribed number of victory medals resulting in victory.\u003c\/p\u003e\n\u003cp\u003eAs with most military simulation games, there are other rules pertaining to line-of-sight, retreats, terrain, special units, and or peculiar situations. These rules are very straightforward and easy to grasp. There truly is nothing complicated here. There is little doubt that ``playability'' was stressed over historical accuracy. For many, many people - myself included - that is just fine. Don't get me wrong, I enjoy the occasional detailed, historically accurate war game. I still adore Squad Leader and Paths of Glory. However, Memoir '44 doesn't pretend to play in that league. Rather, it is clearly designed to be an easy, fast-playing game that can be played by all age groups. The emphasis here is squarely on ``fast fun'' as opposed to detailed simulation. In this regard, Memoir '44 accomplishes its goal quite splendidly.\u003c\/p\u003e\n\u003cp\u003eAdding to the fun are the outstanding production values of the game. The game contains 180 detailed miniatures representing the Axis \u0026amp; Allied forces, as well as various obstacles. The graphic illustrations on the Command cards are clear and pleasing, as are the board and terrain graphics. The rules are lavishly illustrated in full color, and are easy to read and understand. I can't imagine many people having trouble quickly learning the game straight from the box. Everything here screams ``quality'', and the extra touches - including the plastic holders on which players display their cards - are a true mark of excellence.\u003c\/p\u003e\n\u003cp\u003eDays of Wonder seems committed to supporting Memoir '44, and have already released several new scenarios. Further, they have made available a program on their website wherein players can devise their own scenarios. I don't think it will be too long before we see expansion packs, or even further games using the same system.\u003c\/p\u003e\n\u003cp\u003eSo what's not to like? Well, taken for what it is meant to be - a light, easy-to-learn ``war'' game - not much. However, some folks may well quibble with a few issues. First and probably foremost will be the ``luck of the draw'' issue regarding the Command cards. Like many games utilizing cards, some of the cards are more powerful than others. It is possible for one player to simply get lucky and draw more powerful cards than his opponent. It is also possible for a player to go many turns without drawing cards which allow him to activate units in a particular sector. These situations can be frustrating and may well be enough to tarnish the opinion of some. Over the course of a game or two, such issues should generally level-out - but they can be disturbing when they surface.\u003c\/p\u003e\n\u003cp\u003eAnother factor to consider is that the scenarios are not very balanced. The Axis have clear advantages in some, while the Allies have the upper-hand in others. The designer has been very up-front in stating that it was not his intent to ``balance'' the scenarios. Rather, he attempted to make them as close to historical accuracy as the simplicity of the game system allows. That is the main reason the rules call for player to play a scenario twice, switching sides between games.\u003c\/p\u003e\n\u003cp\u003eCould the game be improved? Sure - few games couldn't benefit from some tinkering. However, I really don't see much need here. As mentioned, for what it is attempting to do, Memoir '44 easily achieves its goal. It is simple, yet there are decisions to be made regarding which units to activate, where to move them, when to launch an assault, when to hunker down in defense, etc. Managing one's cards and planning one's maneuvers are critical elements in the game. Rolling well also doesn't hurt! Memoir' 44 is a very good game, filled with fun and exciting moments. It is a game that should have wide appeal - and deserves to reach a wide audience.\u003c\/p\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":30597458698,"sku":"DOW7301REF","price":62.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/memoir-44-refresh.webp?v=1759350764"},{"product_id":"folio-series-crusader-battle-for-tobruk","title":"Folio Series: Crusader - Battle for Tobruk","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe port-town of Tobruk was the key to Libya. The Axis had been besieging it since April 1941, threatening to push the Allies back into Egypt. The Afrikakorps, commanded by Irwin Rommel, had already defeated the Allies' previous attempt to relieve Tobruk, Operation Battleaxe, but a new, surprise Allied offensive in November 1941, Operation Crusader, would evolve into one of the most chaotic and near-run battles of the entire North African campaign.\u003c\/p\u003e\n\u003cp\u003eCrusader utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by air cover — could be tasked to assault a lone enemy infantry regiment defending a key hilltop. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. 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It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game.\u003c\/p\u003e\n\u003cp\u003eA major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes the following type of U-boats: \u003cbr\u003e Type IIB\/C coastal submarines \u003cbr\u003e Type VII A\/B\/C Atlantic submarines\u003cbr\u003e Type IX A\/B\/C long-range submarines\u003cbr\u003e Type XXI Elektro-boat\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic:\u003c\/p\u003e\n\u003cp\u003eThe Battle Begins: covering operations at the start of World War II to about mid-1940.\u003c\/p\u003e\n\u003cp\u003eThe Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas.\u003c\/p\u003e\n\u003cp\u003eOperation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942.\u003c\/p\u003e\n\u003cp\u003eThe Hunted: covering the time period when the tide starts to turn against the U-boats.\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 264 Full Color Counters\u003cbr\u003e 4 Campaign Sheets\u003cbr\u003e Tactical Display Map\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e U-Boat Leader is the perfect game for fans of WWII, submarine games, Leader games, and solitaire games.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30601621194,"sku":null,"price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/u-boat-leader_09a09c77-7685-4321-9ce2-fdf7a92c96f9.jpg?v=1569058216"},{"product_id":"panzer-grenadier-dak-44","title":"Panzer Grenadier: Dak '44","description":"\u003cp\u003eShattered in the Battle of Alamein in late 1942, Germany's once-formidable Deutsches Afrika Korps, or DAK, stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive.\u003c\/p\u003e\n\n\u003cp\u003ePanzer Grenadier fan Brian McCue asked, could the stalemate have continued? And now Panzer Grenadier Developer Doug McNair has answered with this 10-scenario supplement for the Panzer Grenadier series, complete with 88 new playing pieces. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. Significant events would have to place in other theaters of war to allow the Italian Navy to maintain supply lines across the Mediterranean and prevent the United States from bringing its massive resources to bear. But now you can answer Brian McCue's question yourself.\u003c\/p\u003e\n\n\u003cp\u003eDAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of such a campaign. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included.\u003c\/p\u003e\n\n\u003cp\u003eThere are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601625354,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-dak-44_7a6e70ff-7b94-43ba-9567-2595673f6cc5.jpg?v=1569058402"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso","description":"\u003cp\u003eWargame for 2-3 players\u003c\/p\u003e\n\u003cp\u003eFace the grim struggle of total war! From the border clashes at Marco Polo Bridge and Nomonhan to the titanic battles of Midway, Guadalcanal, and Leyte, to the firestorms of Tokyo, Hiroshima, and Nagasaki and everything in between - no game tells the story of World War II in Asia and the Pacific like Dai Senso! Beginning in 1937, Dai Senso! takes the playable, unpredictable, and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan's struggle from a unique perspective. As the leader of imperial Japan, and seeking complete domination ('hakko ichiu'), will you strike at China or Russia or the British Empire or the United States?\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30601633802,"sku":"","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Axis_Empires_Dai_Senso_af50d54d-02bb-4e75-a367-4a878b150405.jpg?v=1569058191"},{"product_id":"panzer-gmt","title":"Panzer (GMT)","description":"\u003cp\u003e\u003cem\u003eHistorical war game for 2-4 players, ages 10+\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame system designed for small unit actions from platoon to battalion-sized formations: Vehicles, towed guns and aircraft are scaled at 1:1 with each 7\/8\" double-sided counter representing a single unit The 5\/8\" double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons Ground scale is 100 meters per hex Comprehensive yet quick to play Basic set includes a 22\" x 34\" mapboard Full color illustrated manual with various player aids and reference cards Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting Effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. 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Every German sub deployed between 1939 and 1943 (as well as some what-if classes) is represented.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSteel Wolves\u003c\/em\u003e Expansion 1: \u003cem\u003e\u003cstrong\u003eGerman Fleet Boats\u003c\/strong\u003e\u003c\/em\u003e assumes that Germany never entered into the 1935 Naval agreement. \u003cem\u003eGerman Fleet Boats\u003c\/em\u003e assumes significant changes to the historic design strategy. It assumes that early Type I, II, and VII submarines are built as historically occurred, but prior to starting a more extensive building program, OKM decides to build cruiser\/fleet type submarines starting with more Type Is and four of the even larger (projected) Type III, the designs for which were based on the IA, then followed by the VIII, XI, and XII.\u003c\/p\u003e\n\u003cp\u003eGerman Fleet Boats alters the opening of the campaign, allowing players to play through to the end of the England Imperiled scenario, which ends at the start of Operation Barbarossa. Modifications include changes to allied task forces and the availability of additional allied units. Also included are three additional Italian Cagni class submarines.\u003c\/p\u003e\n\u003cp\u003eThis new edition features a mounted game board, an updated full-colour rule book incorporating all changes and improvements, and an updated map and charts\/tables. Steel Wolves and German Fleet Boats, Deluxe Edition, is the definitive game of the German submarine war against British and Allied shipping.\u003c\/p\u003e\n\u003cp\u003eProduct Information\u003cbr\u003eComplexity: Medium\u003cbr\u003ePlaying Time: 1 hour (scenarios), 125 hours (full campaign)\u003cbr\u003eSolitaire Suitability: Perfect (designed for solitaire play)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30602548362,"sku":"CPS1034A","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/steel-wolves-dl-PRE.png?v=1792854501"},{"product_id":"advanced-squad-leader-rising-sun","title":"Advanced Squad Leader: Rising Sun","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific.\u003c\/p\u003e\n\u003cp\u003eMulti-Man Publishing has combined the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eASL\u003c\/a\u003e modules \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003einto one package. \u003cstrong\u003eRising Sun\u003c\/strong\u003e includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.\u003c\/p\u003e\n\u003cp\u003eAlso included are 32 updated scenarios, combining the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003escenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the \u003ca href=\"https:\/\/boardgamegeek.com\/wiki\/page\/The_General_index#\" class=\"\"\u003eGENERAL\u003c\/a\u003e, the ASL Annual, and the ASL Journal. From the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/38496\/asl-annual-93b\"\u003eASL ‘93b Annual\u003c\/a\u003e comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.\u003c\/p\u003e\n\u003cp\u003eThe package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is not a complete game; ownership of the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e game system is required to play the scenarios herein.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e contains:\u003c\/p\u003e\n\u003cp\u003e- Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)\u003cbr\u003e- 1,300 ½” counters and 592 5\/8” counters (1,892 total)\u003cbr\u003e- boards 34-39, 47, Gavutu-Tanambogo HASL map\u003cbr\u003e- overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29\u003cbr\u003e- 32 scenarios:\u003c\/p\u003e\n\u003ctable cellpadding=\"50\" cellspacing=\"50\" border=\"2\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e59 Smertniki\u003cbr\u003e60 On The Kokoda Trail\u003cbr\u003e61 Shoestring RidgeBungle \u003cbr\u003e62 In The Jungle\u003cbr\u003e63 The Eastern Gate\u003cbr\u003e64 Hazardous Occupation\u003cbr\u003e65 Red Star, Red Sun\u003cbr\u003e66 The Bushmasters\u003c\/td\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e67 Cibik's Ridge\u003cbr\u003e68 The Rock\u003cbr\u003e69 Today We Attack\u003cbr\u003e70 KP 167\u003cbr\u003e71 Jungle Citadel\u003cbr\u003e72 Sea Of Tranquility\u003cbr\u003e73 Hell Or High Water\u003cbr\u003e74 Bloody Red Beach\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Drive For Taierzhuang\u003cbr\u003eShanghai In Flames\u003cbr\u003eA Stiff Fight\u003cbr\u003eRamsey's Charge\u003cbr\u003eGrabbing Gavutu\u003cbr\u003eTanambogo Nightmare\u003cbr\u003eTake Two\u003cbr\u003eMunda Mash\u003c\/td\u003e\n\u003ctd\u003eTotsugeki!\u003cbr\u003eOrange At Walawbum\u003cbr\u003eSmith \u0026amp; Weston\u003cbr\u003eBroken Bamboo\u003cbr\u003eOP Hill\u003cbr\u003eLast Of Their Strength\u003cbr\u003eWhite Tigers\u003cbr\u003eBattlin' Buckeyes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602691594,"sku":"","price":215.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rising-sun_fb4267d2-e5be-4e1d-b64c-628f87115417.jpg?v=1569058335"},{"product_id":"a-world-at-war-reprint","title":"A World At War (4th printing)","description":"\u003cp\u003e\u003cb\u003eNote on 4th Printing:\u003c\/b\u003e\u003cspan\u003e The 4th Printing contains the same mapboard as previous printings, adds a small number of new counters, and contains the 2024 printing of the rulebook and related components.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFor 1-8 players, ages 14+\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"description\"\u003e\n\u003cdiv\u003eFirst published by GMT in 2003,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a grand strategy game based on the award-winning\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAdvanced Third Reich\/Empire of the Rising Sun\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egaming system.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esimulates the military, economic, political, diplomatic, research, and production aspects of the Second World War and lets the players find out for themselves what might have happened if:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eGermany had tried to execute Sea Lion, the invasion of Britain.\u003c\/li\u003e\n\u003cli\u003eAdmiral Raeder’s Mediterranean strategy had been adopted and the British position in the Middle East had crumbled.\u003c\/li\u003e\n\u003cli\u003eRussia had been prepared for the German attack.\u003c\/li\u003e\n\u003cli\u003e“General Winter” had not come to the aid of the hard-pressed Russian armies in late 1941.\u003c\/li\u003e\n\u003cli\u003eThe European Axis and Japan had cooperated in implementing a strategy aimed at destroying the Western Allied lines of communication in the Indian Ocean.\u003c\/li\u003e\n\u003cli\u003eThe Battle of the Atlantic had been won by Germany.\u003c\/li\u003e\n\u003cli\u003eWar had broken out between Russia and Japan in 1941 or 1942.\u003c\/li\u003e\n\u003cli\u003eJapan had avoided disaster at Midway in 1942 and instead invaded Australia or India.\u003c\/li\u003e\n\u003cli\u003eJapan had knocked China out of the war.\u003c\/li\u003e\n\u003cli\u003ethe U.S had mobilized more armor units and fewer air units, or more infantry and less armor, or...\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had tried Churchill's Balkan strategy\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had tried to invade France in 1943 or earlier, leaving Italy for later.\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had failed to develop the atomic bomb—but Germany had.\u003c\/li\u003e\n\u003cli\u003ethe Western Allies had developed jets or rockets.\u003c\/li\u003e\n\u003cli\u003eYOU had been in command.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtinued the evolution of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAdvanced Third Reich\/Empire of the Rising Sun\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting resulted in a polished, proven game, which includes the following innovations:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eNamed ships, allowing players to sink (or lose!) the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBismarck\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eYamato\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNew Jersey\u003c\/em\u003e, and other famous ships\u003c\/li\u003e\n\u003cli\u003eNaval construction rules which allow major powers to build the navy they think will suit their strategic requirements\u003c\/li\u003e\n\u003cli\u003eMobilization rules which allow major powers to tailor their army and air force pools to meet their needs—provided they anticipate them accurately\u003c\/li\u003e\n\u003cli\u003eOil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp—although Britain and Russia can have cause for concern as well!\u003c\/li\u003e\n\u003cli\u003eSimplified diplomatic rules which allow minor countries to align themselves with various major powers\u003c\/li\u003e\n\u003cli\u003eMore intuitive Combat Results and Attrition Tables\u003c\/li\u003e\n\u003cli\u003eAdditional terrain on both the European and Pacific mapboards\u003c\/li\u003e\n\u003c\/ul\u003e\nThe second edition of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds clarifications and refinements based on thousands of games played since 2003, based on contributions from hundreds of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplayers (the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eYahoo discussion list alone had recorded nearly 60,000 posts since\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewas first published). Changes include:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003enew counters for beach defenses, partial supply, and island group control\u003c\/li\u003e\n\u003cli\u003erevised counters based on feedback from\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplayers\u003c\/li\u003e\n\u003cli\u003erules changes to mitigate the effects of bad luck, especially early in the game, leaving it to the players themselves to ruin their positions\u003c\/li\u003e\n\u003cli\u003eimproved submarine warfare and strategic bombing rules\u003c\/li\u003e\n\u003cli\u003emore realistic raider and naval combat rules\u003c\/li\u003e\n\u003cli\u003emore realistic implementation of the “big three” high technology research projects: jets, advanced submarines, and rockets\u003c\/li\u003e\n\u003cli\u003eincreased balance between the western, Mediterranean, and eastern fronts\u003c\/li\u003e\n\u003cli\u003erefined strategic balance in Russia, so that Russian survival is a challenge in most games—unless Germany doesn’t invade Russia at all...\u003c\/li\u003e\n\u003cli\u003egraduated economic growth rates and a link between Germany’s conquests and its construction rate, so that an Axis “Fortress Europe” strategy is as risky as any other\u003c\/li\u003e\n\u003cli\u003emodified atomic research rules which preclude ahistorically early atomic bombs, while still leaving open the possibility of a German bomb\u003c\/li\u003e\n\u003cli\u003ean enhanced Japanese Resistance Table, with Japan getting credit for expansion beyond its historical achievements\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains a dozen scenarios, ranging from the introductory Battle of the Atlantic and Barbarossa scenarios up to European and Pacific Campaign Games. But dedicated gamers will be hard-pressed to resist testing their luck, skill, and especially their nerves by taking on the entire war in the full-fledged Campaign Game.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003e2,800 Full-color Die-cut Counters\u003c\/li\u003e\n\u003cli\u003eFour 22\" x 30\" Full-color Mapsheets\u003c\/li\u003e\n\u003cli\u003e15 Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eOne 252-page Rulebook, including index\u003c\/li\u003e\n\u003cli\u003eOne 77-page Status Sheet Booklet\u003c\/li\u003e\n\u003cli\u003eOne 28-page Research and Diplomacy Booklet\u003c\/li\u003e\n\u003cli\u003eOne 24-page Scenario Booklet\u003c\/li\u003e\n\u003cli\u003eEight 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eTime scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e3 months per turn\u003cbr\u003e\u003cstrong\u003eMap scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e60 miles per hex (Europe); 100 miles per hex (Pacific)\u003cbr\u003e\u003cstrong\u003eUnit scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCorps or Divisions, air wings and squadrons, individual ships and naval squadrons\u003cbr\u003e\u003cstrong\u003eNumber of players:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e1+\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"reviews\"\u003e\u003ca id=\"ratings\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602692490,"sku":"GMT030324","price":179.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/world-at-war-4th.jpg?v=1745503823"},{"product_id":"picket-duty","title":"Picket Duty","description":"\u003cp\u003eSolitaire Wargame.\u003c\/p\u003e\n\u003cp\u003eKamikaze Attacks Against U.S. Destroyers - Okinawa 1945\u003cbr\u003e Solitaire game by Steve Dixon\u003c\/p\u003e\n\u003cp\u003eBy the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. 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Key crew members are depicted with certain functions, as well as damage control teams. 35 types of Japanese planes are depicted on whopping 1.2\" square counters .\u003c\/p\u003e\n\u003cp\u003eGame features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39931900985423,"sku":"","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/picket-duty_b0b1868d-9a5d-4c4f-93fc-43d2786e2741.jpg?v=1569058403"},{"product_id":"asl-starter-kit-historical-module-1-decision-at-elst","title":"ASL Starter Kit Historical Module 1: Decision at Elst","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eDecision at Elst\u003c\/strong\u003e is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN.\u003c\/p\u003e\n\u003cp\u003eIt depicts the British 214th Brigade’s advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as the Island, was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDecision at Elst\u003c\/strong\u003e comes with: \u003cbr\u003e• a 22\" x 34\" historically-accurate map of the battlefield; \u003cbr\u003e• three countersheets with British and German infantry, tanks, and guns, and game markers;\u003cbr\u003e• two player aid cards;\u003cbr\u003e• four historical scenarios and one Campaign Game; \u003cbr\u003e• one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning); \u003cbr\u003e• one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDecision at Elst\u003c\/strong\u003e is a fully self-contained product and requires nothing else to play it.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602938762,"sku":"MMPDAE","price":50.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ASLstarter_decision-at-elst_9b5891ed-7cb7-43ca-aadb-3dfecc863a64.jpg?v=1569058572"},{"product_id":"panzerschiff-expansion","title":"Panzerschiff Expansion","description":"\u003cp\u003eMinden Games\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30602954122,"sku":null,"price":5.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzerschiff-expansion_6b67c29a-51a0-4656-ba35-2048ee151444.jpg?v=1569058270"},{"product_id":"bolt-action-battleground-europe","title":"Bolt Action: Battleground Europe","description":"\u003cp\u003eWarlord GamesHistorical Wargaming Supplement\u003c\/p\u003e\n\u003cp\u003eTake the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect.\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":30603193290,"sku":"","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Bolt_Action_Battleground_Europe_a465f42c-192f-4612-b563-24c6dafc7803.jpg?v=1569058394"},{"product_id":"fleet-commander-nimitz","title":"Fleet Commander Nimitz","description":"\u003cp\u003eHistorical Wargame for 1 Player\u003c\/p\u003e\n\u003cp\u003eFleet Commander Nimitz is the fourth game in our Commander series of solitaire games. For the first time, we take the Commander series to the high seas!\u003c\/p\u003e\n\u003cp\u003eAt the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. In the months to come, the situation will spiral from bad to worse. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US.\u003c\/p\u003e\n\u003cp\u003eThe game spans the entire Pacific war from January 1942 until the end in September 1945.\u003c\/p\u003e\n\u003cp\u003eSuccess depends on the vital balance between strategic and tactical focus. You must move your forces across the maps to achieve your strategic goals, but you must also out-think your opponents on the battlefield.\u003c\/p\u003e\n\u003cp\u003eYou can play each campaign as a stand-alone game, or as part of a linked series of games.\u003c\/p\u003e\n\u003cp\u003eThe 4 Campaigns:\u003c\/p\u003e\n\u003cp\u003e1942\u003cbr\u003e 1943\u003cbr\u003e 1944\u003cbr\u003e 1945\u003c\/p\u003e\n\u003cp\u003eEach campaign has its own unique set of force counters that accurately detail the ships, air groups, and army units that participated in the war.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30603446410,"sku":"","price":99.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Nimitz_3d1d7a10-eb68-4df6-9816-77f83a6bc998.jpg?v=1569058309"},{"product_id":"atlantic-wall-d-day-to-falaise","title":"Atlantic Wall: D-Day to Falaise","description":"\u003cp\u003eHistorical wargame for 1-2 players\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany’s veteran Wehrmacht.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eATLANTIC WALL\u003c\/strong\u003e\u003c\/em\u003e is a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg’s fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides.\u003c\/p\u003e\n\u003cp\u003eThere are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns.\u003c\/p\u003e\n\u003cp\u003eThis is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being: \u003cstrong\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/18401\/wacht-am-rhein\"\u003eWacht am Rhein\u003c\/a\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/88190\/hurtgen-hells-forest\"\u003eHurtgen: Hells Forest\u003c\/a\u003e\u003c\/strong\u003e. All three games share a common rules set that’s been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603528650,"sku":"DCG1024","price":211.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-wall-dday-to-falaise_2717a9e1-db4a-43bc-9b60-6437a6410593.jpg?v=1569058573"},{"product_id":"leningrad-reprint","title":"Leningrad","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eLeningrad\u003c\/strong\u003e: \u003cem\u003eThe Advance of Army Group North, Summer 1941\u003c\/em\u003e, re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet.\u003c\/p\u003e\n\u003cp\u003eAn easy-to-learn rules format allows players to get right into the action: based on the award-winning \u003cem\u003ePanzergruppe Guderian\u003c\/em\u003e game system.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 1 week\u003cbr\u003eHex: 20 miles \/ 32 kilometers\u003cbr\u003eUnits: Divisions\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eOne 11 x 17\" four color mapsheet\u003cbr\u003eOne dual-side printed countersheet (100 1\/2\" counters)\u003cbr\u003eOne 8-page Leningrad rulebook\u003cbr\u003eOne 6-sided die\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Low\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 2-15\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603613770,"sku":"DCG3004","price":26.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Leningrad_9ff62602-2828-4cf6-98ae-e8b5230d5ae7.png?v=1569058577"},{"product_id":"asl-module-14-hakkaa-p-lle","title":"ASL Module 14: Hakkaa Paalle","description":"\u003cp\u003eThis is a game expansion, NOT a complete game.\u003c\/p\u003e\n\u003cp\u003eHakkaa Päälle! (Advanced Squad Leader Module 14) provides the ASL player with the complete order of battle for the Finns, including every major vehicle, gun, and squad type that saw combat during World War II. Chapter H distills years of research into pages of detailed notes on the guns and vehicles involved. Included along with three new Finnish squad types are the revised Chapter A rules to handle them. Finnish ordnance and armor throughout this period are represented from the single Landsverk armored car that was the only combat-worthy Finnish AFV at the start of the Winter War, through the end of the Lapland War, when Finnish armor included captured Russian AFVs and Sturmgeschuetz purchased from Germany. Modern tanks like the T-34\/85 or StuG IIIG were in the distinct minority, however, and the Finnish player will often find himself equipped with obsolete tanks such as T-26s and T-28s when facing the enemy. The Soviet Union was Finland's chief adversary, and Hakkaa Paalle! also contains new vehicles and Chapter H notes for the Russians. Fan-propelled sleds (aerosans, both armed and not), ad-hoc armed LANO trucks, early war versions of the T-26 (the two-turreted T-26 M31 and the flamethrower-armed OT-26, among others), up-armed T-28s, and the experimental SMK and T-100 tanks are all included. Additionally, a number of Lend-Lease Vehicles (Lee, Matilda II, Valentine VIII, Churchill III, etc.) now see Russian counter form. To simulate the lackluster performance of the Russian forces during the Winter War, SSR-invoked rules for Russian Early War Doctrine are included. Captured French tanks such as the 38H 735(f) and the 35-S 739(f) used by the Germans in Finland are included in German colors, along with similar German AFV counters whose availability to ASL players was previously limited. Player aid dividers include the National Capabilities Chart with the new Finnish squad types and other updates, backed by the standard OBA flowchart. Also enclosed are new rules for Prepared Fire Zones and Light Woods, transforming the battlefield for mapboards old and new. The heavily wooded mapboard 52 completes the package. Hakkaa Paalle! is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play. Contents: 1 8\"x22\" Map (52) (sample here!) 4 Countersheets (Finnish Vehicles sample here!) (Finnish Ordnance sample here!) 16 ASL?Scenarios 1 Chapter H for Finnish Vehicles\/Guns and Russian Lend-Lease Vehicle\/Guns 1 Rules Supplement, with updates pertinent to Hakkaa Paalle! 4 Chapter Dividers, including a revised National Capabilities Chart with new Finnish squad types, and the OBA Flowchart\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30603619722,"sku":"MMPASLHP","price":124.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hakkaa-paalle_ee5412bc-79e6-4ed5-aa08-659891546f23.png?v=1569058307"},{"product_id":"ukraine-43","title":"Ukraine '43","description":"\u003cp\u003eOn August 3rd, 1943, less than two weeks after the Kursk offensive, the Soviets launched a massive offensive near Kharkov that ripped open the German line. The ensuing battle began their summer offensive that would take them across the Ukraine to the Dnieper River.\u003cbr\u003e During August the two sides were equally matched and a tremendous war of attrition raged from Kharkov to the Sea of Azov with neither side willing to give ground. In September, bled white by the never-ending Soviet attacks, the German army retreated in haste to the safety of the Dnieper River. In October, the battle raged along the length of the Dnieper and for the Perekop Peninsula, the only land exit to the German 17th Army in the Crimea. During this three month period German reinforcements poured in from every sector, but it was never enough. Three Soviet Tank Armies and four Soviet Fronts ground through nineteen panzer and panzergrenadier divisions. German and Soviet losses were staggering. Kiev, the capital of the Ukraine, fell on November 6th.\u003c\/p\u003e\n\u003cp\u003eUkraine '43 attempts to simulate this important campaign in a moderately complex game. The design uses the conventional move-fight-exploit sequence of play and the popular Zone of Control Bond rules. Soviet tank armies and German panzer corps spearhead constant attacks and counterattacks. With both sides able to attack, the game becomes a tense battle of skill and nerves.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603839370,"sku":null,"price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Ukraine_43_0d90be77-b564-4ba0-af76-d45ff30cd10e.png?v=1569058312"},{"product_id":"tiger-leader","title":"Tiger Leader 2nd Edition","description":"\u003cp\u003eSolitaire historical wargame, ages 14+. Playing time around 30 - 60 minutes.\u003c\/p\u003e\n\u003cp\u003eA design by Dan Verssen and Rick Martin. Tiger Leader follows in the tradition of Hornet Leader and Thunderbolt-Apache Leader but takes those game systems down in to the mud and in to a whole new time period - World War II!\u003c\/p\u003e\n\u003cp\u003eIn Tiger Leader, you'll be in command of a German Kampfgruppe of tanks, armored cars, trucks, halftracks and supporting infantry. You're Kampfruppe may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions.\u003c\/p\u003e\n\u003cp\u003eTiger Leader features 7 historical campaigns and 1 hypothetical campaign (Operation Sea Lion) which can be played as individual campaigns or linked to form 1 huge mega campaign which follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.\u003c\/p\u003e\n\u003cp\u003eThe scheduled campaigns include:\u003cbr\u003e The Invasion of Poland\u003cbr\u003e The Battle for France\u003cbr\u003e The Battle for North Africa\u003cbr\u003e The Invasion of Russia\u003cbr\u003e The Fight for Italy\u003cbr\u003e The Fight for the Fatherland - Eastern Front\u003cbr\u003e The Fight for the Fatherland - Western Front\u003cbr\u003e And the hypothetical invasion of England - Operation Sea Lion.\u003c\/p\u003e\n\u003cp\u003eA major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?\u003c\/p\u003e\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. 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If you've played Hornet Leader, Phantom Leader or Thunderbolt\/Apache Leader, you'll make an easy transition into Tiger Leader.\u003c\/p\u003e\n\u003cp\u003eWe�ve included the cards for every commander to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e\n\u003cp\u003eKey Design Features: \u003cbr\u003e An all-around excellent solitaire game. \u003cbr\u003e Manage your commanders as well as your hardware to be a successful Kampfgruppe commander. \u003cbr\u003e Intuitive and fast-playing game system.\u003c\/p\u003e\n\u003cp\u003eTiger Leader includes the following units:\u003cbr\u003e Panzer I\u003cbr\u003e Panzer II\u003cbr\u003e Panzer III\u003cbr\u003e Panzer IV\u003cbr\u003e Tiger Tank\u003cbr\u003e Panther Tank\u003cbr\u003e King Tiger Tank\u003cbr\u003e Stug\u003cbr\u003e Marder\u003cbr\u003e Infantry\u003cbr\u003e Armored cars\u003cbr\u003e Halftracks\u003cbr\u003e And much more!\u003c\/p\u003e\n\u003cp\u003eEnemy Units include units from the Polish Army, French Army, British Army, Russian Army, and the American Army.\u003c\/p\u003e\n\u003cp\u003eScheduled Component List:\u003cbr\u003e 240 Full Color Cards\u003cbr\u003e 2 Full Color Counter Sheets\u003cbr\u003e 3 Full Color Sheets of Terrain Hexes \u003cbr\u003e 22\" x 17\" Full Color MOUNTED Tactical Sheet\u003cbr\u003e 1 Full Color Player Aid Sheet\u003cbr\u003e 1 10-sided die\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e This game is perfect for both expert level military gamers as well as first time gamers. 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The Churchill, Roosevelt, and Stalin 'Bot logic akin to Volko's COIN series allows you to always have the ability to play Churchill whether you have a full crew or you just want to watch the 'Bots beat each other up in zero player mode.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604234314,"sku":"GMT1504-16","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Churchill_f8d709ff-1f79-4b07-8ef6-d65be6ca4134.png?v=1569058396"},{"product_id":"combat-leader-expansion-module","title":"Combat Leader: Expansion Module","description":"\u003cp\u003eMinden Games\u003c\/p\u003e\n\u003cp\u003eCombat Leader: Expansion Module\u003cbr\u003e Maps 3 \u0026amp; 4 (8.5�x 11�, double-sided), German\/Russian counter set C (54 counters \u0026amp; markers), one double-sided Reference Card, 4-page rule folder (adds rules for commissars, flamethrowers, heavy machine guns, demo charges,fire teams, adding extra squads).\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30604462090,"sku":null,"price":9.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat-leader-expansion-module_2dfd1143-d613-47a7-b9f3-2a2a800279b3.png?v=1569058187"},{"product_id":"panzerschiff-2nd-edition","title":"Panzerschiff 2nd Edition","description":"\u003cp\u003eMinden Games Panzerschiff is a introductory level, low complexity, two-player game of World War II naval combat. Authentically rated battleships and battlecruisers from Great Britain, Germany, France, Italy, Japan, and the United States fight surface battles on the high seas. The game was originally released in Panzer Digest, and this expanded second edition contains more ships, upgraded components, and advanced rules.\u003cbr\u003e The game includes a 16-page illustrated rules booklet, 24 color, thick card ship counters that need to be cut apart prior to play, color Reference Card, and small map. Ships are rated for type, gun size, speed, and armor, and include the following ships: Britain Hood, Prince of Wales, Rodney, King George V, Renown, and Queen Elizabeth; Germany Bismarck, Tirpitz, Gneisenau, and Scharnhorst; France Dunkerque, Strassbourg, and Richelieu; Italy Littorio, V.Veneto, and Roma; Japan Yamato, Kongo, Musashi, and Nagato; USA Iowa, Alaska, Missouri, and North Carolina.\u003cbr\u003e The game system is simple, sets up quickly and plays quickly (most scenarios can easily be completed in 15 or 20 minutes). The game allows you to set up actual or hypothetical WW2 encounters involving battleships and play them to conclusion in a short period of time.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30604464650,"sku":"","price":9.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzerschiff_7a73278a-1df6-4b5b-b4bb-d501c55bd991.jpg?v=1569058245"},{"product_id":"folio-series-el-alamein-rommel-at-alam-el-halfa","title":"Folio Series: El Alamein - Rommel at Alam El Halfa","description":"\u003cp\u003eDecision GameIn August 1942, Erwin Rommel, the \"Desert Fox,\" had just completed his masterpiece of the desert war, breaking the British Eighth Army at Gazala, capturing Tobruk, and driving deep into Egypt. The British reformed near El Alamein, just 90 miles from Alexandria. After the repulse of a hasty attack in mid-July, Rommel orchestrated a more careful assault for the end of the month. His mobile troops were to swing wide into the desert to flank the British line and unhinge it. Eighth Army was waiting, forewarned by ULTRA intercepts. Its new commander, Bernard Mongomery, arrayed his armor along the ridge of Alam el Halfa. The German assault would pit the tactical finesse of Afrika Korps against greater numbers of tanks and guns. A German victory might complete the clearance of North Africa; a British victory could spell the end of Afrika Korps.\u003c\/p\u003e\n\u003cp\u003eEl Alamein uses the Fire \u0026amp; Movement system designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30605530890,"sku":"DCG1636","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/El_Alamein_Rommel_at_Alam_El_Halfa_6ee1c34e-7d96-40ae-a5b8-5e962517f317.jpg?v=1569058571"},{"product_id":"folio-series-7-battle-of-the-atlantic","title":"Folio Series 7: Battle of the Atlantic","description":"\u003cp\u003eWith the British and French entrance into World War II on September 3, 1939, the German Kriegsmarine moved to implement strategies similar to those used in World War I. Unable to challenge the Royal Navy in regard to capital ships, the Kriegsmarine began a campaign against Allied shipping with the goal of cutting off Britain from the supplies needed to wage war. Overseen by Grand Admiral Erich Raeder, German naval forces sought to employ a mix of surface raiders and U-boats.\u003c\/p\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":30605535434,"sku":null,"price":21.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_No_7_Battle_of_the_Atlantic_d3a828f6-56a3-487e-a02d-dd783c8ddb0f.png?v=1569058396"},{"product_id":"bolt-action-ostfront-barbarossa-to-berlin","title":"Bolt Action: Ostfront - Barbarossa to Berlin","description":"\u003cp\u003eWarlord GamesTake charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new Theatre Book for Bolt Action provides wargamers with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":30605561546,"sku":"","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Bolt_Action_Ostfront_38402a76-3a7c-4f8d-b59a-6b9cd0b16c65.jpg?v=1569058393"},{"product_id":"operation-dauntless","title":"Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944","description":"\u003cp\u003e\u003cstrong\u003eOperation Dauntless\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Battles for Fontenay and Rauray, France, June 1944\u003c\/em\u003e, is a wargame that covers the actions of the British 49th Infantry Division (a.k.a \"The Polar Bears\") near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division \"Hitlerjugend\" (Hitler Youth) and Panzer Lehr—elite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning.\u003c\/p\u003e\n\u003cp\u003eThe game by designer\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/11247\/mark-mokszycki\"\u003eMark Mokszycki\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003euses the same system as\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/38786\/red-winter-soviet-attack-tolvajarvi-finland-8-12-d\"\u003eRed Winter\u003c\/a\u003e, his game on the Battle of Tolvajärvi from the Russo-Finnish Winter War of 1939. Scale is grand tactical: 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor\/anti-tank subsystem. There are lots of tanks on both sides in this one!\u003c\/p\u003e\n\u003cspan\u003eRules for \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/69234\/operation-dauntless-battles-fontenay-and-rauray-fr\"\u003eOperation Dauntless\u003c\/a\u003e\u003cspan\u003e include the 12th SS Fanatical Defense Table, British sabot ammo, tank destroyers, self-propelled infantry guns and artillery, combat engineers, troop transport, British air strikes, German nuisance raids (night bombings), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 650 guns.\u003c\/span\u003e\u003cbr\u003e\n\u003cp\u003eTerrain is a mixture of corn and wheat fields, orchards, woods, heavy and light bocage, and small stone farm houses and villages. The Germans begin the game dug in, and they may place a limited number of fortifications during setup.\u003c\/p\u003e\n\u003cp\u003eThe game includes a multi-day campaign as well as several shorter scenarios. The Germans are on the defensive overall, but they are armed to the teeth with many powerful panzer formations—including Panzer IVs, Panthers, and Tigers—and will find themselves able to counterattack frequently and effectively. Some of the shorter scenarios feature the Germans on the offensive to recapture lost ground.\u003c\/p\u003e\n\u003cp\u003eThe game was designed for two players, but works very well solitaire.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eTurn: 90 minutes\u003cbr\u003eMap: 425 yards per hex\u003cbr\u003eUnit: Platoon to Company\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003eThree counter sheets of 528 5\/8\" counters (roughly 2 sheets of unit counters and 1 sheet of markers)\u003cbr\u003eOne 22 x 34\" map\u003cbr\u003eOne 36 page Rule Book\u003cbr\u003eOne 28 page Play Book (includes full-color illustrated examples of play, Comparisons to Red Winter, Tips \u0026amp; Strategies, and counter manifest)\u003cbr\u003eOne 56 page Scenario Book (includes 11 tutorials, ~15 scenarios, and optional rules)\u003cbr\u003eOne 48 page Reference Book (includes designer's notes and complete Order of Battle)\u003cbr\u003eTwo Identical Player Aid Cards (foldout, 4 sided)\u003cbr\u003eOne Player Air Card 2 (Optional rules)(1 sided)\u003cbr\u003eOne British Reinforcement Card (8.5 x 11\", 1 sided)\u003cbr\u003eOne German Reinforcement Card (11 x 17\", 1 sided)\u003cbr\u003eOne Flowchart card (double-sided with LOS and Armor Reaction Cycle aids)\u003cbr\u003eOne Campaign Game Setup \u0026amp; Vehicle Identification Card (2 sided)\u003cbr\u003eOne Turn Track Card (Turn Track A: June 16-18 on front, Turn Track B: June 25-27 on back)\u003cbr\u003eOne Information \u0026amp; Turn Phase Track Card (1 sided)\u003cbr\u003eOne Tutorial Getting Started #1: Infantry Card (2 sided)\u003cbr\u003eOne Tutorial Getting Started #2: Armor Card (2 sided)\u003cbr\u003eThree 6-sided dice\u003cbr\u003eThree 10-sided dice\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium (similar to Red Winter or a tad more complex)\u003cbr\u003eSolitaire Suitability: High\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30605695242,"sku":null,"price":49.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Operation_Dauntless_9316da07-32de-42d7-97b1-20dc23675a95.png?v=1569058298"},{"product_id":"folio-game-mortain-counterattack-the-drive-to-avranches","title":"Folio Game: Mortain Counterattack: The Drive to Avranches","description":"\u003cp\u003eThe Normandy beachhead was broken wide open by the US drive south through Avranches, followed by rapid advances into Brittany and central France. The operation, however, hung on a slender thread: the lone supply line for the breakout ran through Avranches. Hitler and his generals recognized the weakness; the generals thought the German army in Normandy lacked the strength to take Avranches, but Hitler ordered the attack. Four panzer divisions were gathered near the ancient village of Mortain, intending to take the town and the nearby Hill 317 before driving west. In their way stood the US 30th Infantry Division. The Germans needed a rapid breakthrough, while the Americans had to buy time for reinforcements to arrive.\u003c\/p\u003e\n\u003cp\u003eMortain Counterattack uses the Fire \u0026amp; Movement system designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. 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It is a solitaire module, replacing the now out-of-print Solitaire Module, containing all the warplanes in that title but adding new ones, and some additional rules. Scenarios cover the Chinese AVG fighting the Japanese (in the P-40B made famous in the campaign), plus campaign games of the Polish and Dutch campaigns of 1939-40. With the core BoB rules, this module gives you everything you need to play these three historical campaigns. Includes a 12-page illustrated rule booklet, one counter sheet (counters must be cut apart prior to play), one game series Reference Card. Ziplocked.\u003cbr\u003e Individually rated warplanes included in Flying Tigers: AVG P-40B Tomahawk; British Brewster Buffalo, Spirfire I, Blenheim; Polish P-11C, Dutch Fokker D.XXI; Japanese Nate, Oscar, Sally; German Me-109E, Me-110C, Ju-87D, Hs-123, He-111; Italian MC-200.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30606076810,"sku":"","price":9.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-tigers_d1d932f6-3cd4-4f8d-89ff-b0da9ae82834.png?v=1569058248"},{"product_id":"tanks-sherman-expansion","title":"Tanks: Sherman Expansion","description":"\u003cp\u003eGale Force 9The M4 Sherman is the iconic American tank of World War II. Serving from the deserts of North Africa to the forests of Germany, they were present in every theater of the war. Their reliable and cheap construction gave them a numerical advantage in combat and they were distributed to other nations armies by the thousand.\u003c\/p\u003e","brand":"Gale Force 9","offers":[{"title":"Default Title","offer_id":30606146570,"sku":null,"price":6.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tanks-02-sherman_a17ea566-7580-44be-90c9-df7f103959ee.jpg?v=1569058407"}],"url":"https:\/\/leisuregames.live\/collections\/world-war-two-games\/availability_available.oembed?page=3","provider":"Leisure Games","version":"1.0","type":"link"}