{"title":"War Games","description":"\u003cp\u003eWe stock a wide variety of historical war games, simulating battles and wars from across history.\u003c\/p\u003e\n\u003cp\u003ePopular periods: \u003ca href=\"https:\/\/leisuregames.live\/collections\/ancients\/availability_available\"\u003eAncients\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/medieval-era-war-games\/availability_available\"\u003eMedieval Era\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/napoleonic-games\/availability_available\"\u003eNapoleonic Era\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/american-civil-war-games\/availability_available\"\u003eAmerican Civil War\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/world-war-one-games\/availability_available\"\u003eWorld War One\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/world-war-two-games\/availability_available\"\u003eWorld War Two\u003c\/a\u003e | \u003ca href=\"https:\/\/leisuregames.live\/collections\/late-20th-century-and-beyond\/availability_available\"\u003eLate 20th Century and Beyond\u003c\/a\u003e\u003c\/p\u003e","products":[{"product_id":"folio-series-chickamauga","title":"Folio Series: Chickamauga","description":"\u003cp\u003e'Folio series' game \u003c\/p\u003e\n\u003cp\u003eOnce again the Union Army of the Cumberland was in pursuit of Gen. Bragg's Army of the Tennessee, after the Confederate withdrawal from Chattanooga. Bragg's actual intention was to stand and fight. In fact, this time - indeed, for the first time - his army, heavily reinforced, actually outnumbered his pursuers. As the dispersed Federals deployed along the Chickamauga River, large numbers of Confederates assembled to strike the counter-blow. The Battle of Chickamauga would be the Confederates' last opportunity to annihilate an entire Union Army. Chickamauga utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Chickamauga a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e17 x 22\" (43 x 56 cm) terrain map\u003c\/li\u003e\n\u003cli\u003e100 die-cut counters \u003c\/li\u003e\n\u003cli\u003eOne Standard Rules booklet for this series\u003c\/li\u003e\n\u003cli\u003eOne Exclusive Rules booklet for this title\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596214730,"sku":"DCG1604","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Chickamauga_58e29e4a-cbe1-474f-96a9-6a9b89af4c3d.jpg?v=1569058396"},{"product_id":"folio-series-fraysers-farm","title":"Folio Series: Frayser's Farm","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eIn June 1862, as Federal troops attempted to retreat after withdrawing from Gaine's Mill, Virginia, Gen. Robert E. Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee's army included most of the notable Confederate luminaries, such as \"Stonewall\" Jackson, \"Old Pete\" Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson's Farm, known to the locals by its former owner's name, Frayser.\u003c\/p\u003e\n\u003cp\u003eFrayser's Farm utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Frayser's Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003ers\u003c\/p\u003e\n\u003cp\u003e� One Standard Rules booklet for this series\u003cbr\u003e � One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596221066,"sku":"DCG1606","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Frayser_5001a068-c7b2-4782-9640-5c0a249c3bc9.jpg?v=1569058396"},{"product_id":"folio-series-shiloh","title":"Folio Series: Shiloh, Grant Surprised","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eThere would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April 1862. Two of the advancing Union armies in the Western Theater hadn't yet converged. The Confederates thus perceived a rare opportunity to concentrate against Grant's six divisions at Pittsburg Landing on the west bank of the Tennessee River. Organized into four corps, Gen. Albert Sidney Johnston marched his men 20 miles from Corinth, Mississippi, toward the Federal troops bivouacked along a skirmish line extending from the bank of the Tennessee River to the small \"Shiloh\" church inland.\u003c\/p\u003e\n\u003cp\u003eShiloh utilizes an all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War, while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eA new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket . Leaders accelerate the action, replicating the importance of their presence during battle. Supply lines forcing players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596223114,"sku":"DCG1607","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Shiloh_9d9e8201-793e-442f-8f82-944c9a9c35a7.jpg?v=1569058396"},{"product_id":"folio-series-cauldron-battle-for-gazala","title":"Folio Series: Cauldron - Battle for Gazala","description":"\u003cp\u003e'Folio series' game\u003c\/p\u003e\n\u003cp\u003eThe Battle of Gazala, in May 1942, was arguably Rommel's most daring feat of generalship: British 8th Army had reached the limit of its supply line, but had heavily fortified the front from the Libyan coastal village of Gazala to the desolate outpost of Bir Hacheim, nearly 50 windswept miles to the south. The ever-resourceful Rommel, however, simply led the Afrikakorps still deeper into the desert, going around Bir Hacheim. Once behind the Allied defenses, the panzers became a threat to the overall Allied position. British tank units were immediately ordered to counterattack Rommel's panzers, resulting in one of the largest tank engagements of the desert war on a barren tract of desert that became known as the \"cauldron.\"\u003c\/p\u003e\n\u003cp\u003eCauldron utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to howitzers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by heavy mortars — could be tasked to assault a lone enemy infantry regiment defending an outpost. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the outpost, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Cauldron, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around the cauldron. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596225866,"sku":"DCG1609","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Cauldron_016b972f-efc5-46ae-bcfa-552aad8d7be8.jpg?v=1569058303"},{"product_id":"the-greatest-day-sword-juno-and-gold-restock","title":"The Greatest Day: Sword, Juno, and Gold","description":"\u003cp\u003eFor 2-8 Players, Playing Time Up To 6000 Minutes\u003c\/p\u003e\n\u003cp\u003e\"The Greatest Day: Sword, Juno, and Gold\" is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30596250122,"sku":"","price":279.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/The_Greatest_Day_041fc2e6-c0f1-4765-863c-91150687697d.jpg?v=1569058441"},{"product_id":"folio-series-battles-for-the-galactic-empire","title":"Folio Series: Battles for the Galactic Empire","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBattles for the Galactic Empire\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is a two-player game. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points. Chaos points are scored through control of the six regions in the sector. Control of the regions is determined by skillful deployment of space fleets, play of action chits, and tactical choices during combat. Players build their fleets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment\/movement options. They pick chits randomly from 5 categories to enhance movement, tactical and build abilities, recruit special units, and disrupt opponent's plans.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596438794,"sku":"DCG1638","price":24.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-battles-for-galactic-empire_6095c65e-9e2c-4941-920a-964509a28fa5.jpg?v=1569058571"},{"product_id":"mini-game-series-wilson-s-creek-opening-round-in-the-west","title":"Mini Game Series: Wilson's Creek- Opening Round in the West","description":"\u003cp\u003eDecision GamesWilson's Creek uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596439370,"sku":"DCG1722","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-wilsons-creek_f3a09da6-e6db-4da5-84e7-0bfe338cea3a.jpg?v=1569058215"},{"product_id":"gato-leader","title":"Gato Leader","description":"\u003cp\u003eFor 1 player, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cp\u003eA solitaire board game that places the player in command of US submarines patroling the waters of the WWII Pacific Ocean. The goal is to sink enemy shipping, perform special missions, accumulate experience, and manage crew stress.\u003c\/p\u003e\n\u003cp\u003eThe American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.\u003c\/p\u003e\n\u003cp\u003eGato Leader includes the following U.S. Navy submarine types: \u003cbr\u003e S Class\u003cbr\u003e Narwhal Class\u003cbr\u003e Permit Class\u003cbr\u003e Salmon Class\u003cbr\u003e Tambor\/Gar Class\u003cbr\u003e Gato\/Balao\/Tench Class\u003c\/p\u003e\n\u003cp\u003eGato Leader includes four campaigns covering different stages of the Pacific submarine war:\u003c\/p\u003e\n\u003cp\u003eHolding the Line: Submarine operations from Australia during 1942\u003c\/p\u003e\n\u003cp\u003eAgainst the Sun: Submarine operations from Pearl Harbor during 1942\u003c\/p\u003e\n\u003cp\u003eTurning the Tide: Submarine operations from Australia and Pearl Harbor during 1943\u003c\/p\u003e\n\u003cp\u003eSetting Sun: Submarine operations from Pearl Harbor during 1944 and 1945\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 110 Full Color Cards\u003cbr\u003e 176 Full Color Counters\u003cbr\u003e Tactical Display Sheet\u003cbr\u003e Ship Display Sheet\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30596514954,"sku":"","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gato-leader_27f9a459-98a9-4665-b0f7-77bdfaf5239b.jpg?v=1569058399"},{"product_id":"panzer-grenadier-romanian-soil","title":"Panzer Grenadier: Romanian Soil","description":"\u003cp\u003ePanzer Grenadier scenarios, by Avalanche Press.\u003cbr\u003e\nBattles for Targu Frumos, 1944\u003cbr\u003e\nAxis forces make a mobile defense against powerful Soviet armored forces. Ten scenarios from the battle still used as a training example by modern military academies.\u003c\/p\u003e\n\n\u003cp\u003eIn April 1944, the shattered remains of the German Army staggered out of Ukraine into Romania. Second Ukrainian Front deployed the awesome new Stalin tanks in an effort to outflank the well-built Romanian Strunga Line of fortifications to the south and east. The Germans had been badly defeated while the Romanian Army had spent the last year and a half recovering from its devastating defeats around Stalingrad. Neither seemed likely to put up serious resistance, but the Soviets had been weakened themselves by constant fighting and the Axis stand ended their offensive.\u003cbr\u003e\nRomanian Soil: Battles for Targu Frumos 1944 is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of April 1944 between the Soviet 2nd Tank and 27th Armies and the German 8th and Romanian 4th Armies. This module is not playable by itself, but requires ownership of our Eastern Front, Road to Berlin, Battle of the Bulge and Elsenborn Ridge games and our Red Warriors supplement.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213258,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_924ec729-6919-44e3-9c13-8da6d5a801e6.jpg?v=1569058403"},{"product_id":"epic-of-the-peloponnesian-war","title":"Epic of the Peloponnesian War","description":"\u003cp\u003eIn the year 431BC, the Greek world was dominated by the Athenian Empire, due to their naval supremacy of the Aegean. Only the Spartans dard to challenge their might through the strength of their unsurpassed hoplite troops. The result was a 30-year conflict that ended in the destruction of Greek dominance in the ancient world. Two to four players use military force and political influence in their struggle to control the city-states of ancient Greece. Playing time ranges from 4-10 hours for short scenarios, to 20+ hours for the full campaign game, as players mobilize forces four times a year, and deploy them three times each season. As the leader of the Athenian Empire, can you save Athens' glory from the Spartan onslaught? As the leader of the Peloponnesian League, can you free Greece from Athenian tyranny without destroying it in the process? Players have a full range of strategic options, including sieges, constructing and destroying fortifications, razing enemy cities, foraging and raiding. Event Cards provide both random events (such as storms at sea, bad omens, the crippling plague at Athens, etc.) and strategic targets (city betrayals, rebellion of Athenian regions, Persian support, the Sicilian Expedition, among others). Fleet units represent 25 triremes, the light war galleys of the ancient Mediterranean, plus associated transport vessels. Hoplite units represent 1,000 heavily-armored Greek infantrymen. Each cavalry unit represents about 400 men and horses. Light infantry includes all types of lightly armored footsoldiers, including missile troops and barbarians, with each unit representing between 1,000 and 5,000 men. The rules allow for historically accurate periods of peace, where both sides caught their breath while preparing for a renewed struggle. The Epic of the Peloponnesian War is a complete simulation of this conflict. Scenarios include the introductory Argive League scenario, played on only a portion of the map; three scenarios each covering only a portion of the war; and the full Campaign Game for 2-4 players (adding Thebes and Corinth to the Peloponnesian side as the third and fourth players). Components: Rules and Historical commentary 2 maps, 22' x 34' 560 counters 118 event cards Charts Dice\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597241930,"sku":null,"price":69.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/epic_of_the_peloponnesian_war_3f3298a8-2d47-4f32-aeda-e52d6a6574a3.jpg?v=1569058319"},{"product_id":"jena-1806","title":"Jena 1806 - ZIPLOCK BAGGED, NOT BOXED","description":"\u003cp\u003eWargame by Clash of Arms\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597243210,"sku":null,"price":31.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/jena_4b22be51-6c8b-46dd-b949-c85c430c9253.gif?v=1569058400"},{"product_id":"atlantic-navies-book-3-home-fleet-british-commonwealth-navies-in-wwii","title":"Command at Sea Volume 7 - Home Fleet: The Royal Navy in World War II","description":"\u003cp\u003eFor Command at Sea, from Clash of Arms. Home Fleet: British \u0026amp; Commonwealth Navies in WWII. While some of this data has appeared before in other Admiralty Trilogy publications, it has now been collected in a single volume. New units and equipment have been added, and all values updated to the new unified standard.\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597277642,"sku":null,"price":16.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-navies-3-home-fleet_8f8486a6-bc50-4f72-83e6-3ba20118c0e9.jpg?v=1569058451"},{"product_id":"hornet-leader-carrier-air-operations","title":"Hornet Leader - Carrier Air Operations","description":"\u003cp\u003eSolitaire air warfare game, from Dan Verssen games, designed by Dan Verssen, art by Wanny Choo.\nHornet Leader - Carrier Air Operations is a huge game based on the material seen in our Vassal\/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eWe have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader spans all aspects of US naval aviation throughout the service life of the F\/A-18 Hornet from 1983 to the present day.\u003c\/p\u003e \n\n\u003cp\u003eThe game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.\u003c\/p\u003e \n\n\u003cp\u003eA major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?\u003c\/p\u003e \n\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.\u003c\/p\u003e \n\n\u003cp\u003eWhile performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.\u003c\/p\u003e \n\n\u003cp\u003eWe�ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e \n\n\u003cp\u003eKey Design Features: \nAn all-around excellent solitaire game. \nManage your pilots as well as your hardware to be a successful squadron commander. \nIntuitive, fast-playing game system.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following aircraft:\nF\/A-18C Hornet\nF\/A-18E Super Hornet\nF\/A-18F Super Hornet\nEA-18G Grizzly\nF-14 Tomcat\nA-6 Intruder\nA-7 Corsair II\nEA-6B Prowler\nE-2C Hawkeye\nAV-8B Harrier II\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following weapons: \nAIM-9 Sidewinder, AIM-7 Sparrow, AIM-120 AMRAAM, AM-54 Phoenix, Mk. 82, Mk. 83, Mk. 84, AGM-88 HARM, AGM-65 Maverick, AGM-84 Harpoon\/SLAM, AGM-130, AGM-154, Mk. 20 Rockeye, ECM Pods, GBU-10, GBU-12, GBU-16, Rocket Pods\u003c\/p\u003e \n\n\u003cp\u003eIf the US Navy has it, so do you!\u003c\/p\u003e \n\n\u003cp\u003eAnd ONE thing, even they don't have yet... The F-35!\u003c\/p\u003e \n\n\u003cp\u003eComponent List:\n330 Full Color Cards\n2 Full Color Counter Sheets (352 counters) \n8 Full Color Campaign sheets: Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014\n11� x 17� Mounted Tactical Sheet\nFull Color Player Aid Sheets\u003c\/p\u003e \n\n\n\u003cp\u003eTarget Audience: \nThis game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597326346,"sku":"DVGDV1-015","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Hornet_Leader_3e7ace53-2798-4c90-8174-dfe63af2b3ef.jpg?v=1569058400"},{"product_id":"down-in-flames-guns-blazing-extra-card-set","title":"Down in Flames - Guns Blazing Extra Card Set","description":"\u003cp\u003eDown in Flames expansion from Dan Verssen Games The card decks contained in the Down In Flames � Guns Blazing game will accommodate up to 6 players. However, if you want to play monster air battles, this is the item for you!\u003c\/p\u003e\n\u003cp\u003eThis item includes: An extra set of the Guns Blazing cards: 110 Full color Action Cards 122 Full Color Aircraft Cards\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597329226,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/DiF_GunsBlazing_xtraCards_3c8027be-b12b-4fbf-b8bd-d4272c734b9d.jpg?v=1569058397"},{"product_id":"field-commander-alexander","title":"Field Commander: Alexander","description":"\u003cp\u003eSolitaire Wargame by Dan Verssen Games. Field Commander Alexander is the second game in Dan Verssen's Field Commander series of solitaire strategy games. Players take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597329418,"sku":"","price":66.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/FC_alexander_895fcfd0-72ad-4e8b-a6ac-9b388d39a2b5.jpg?v=1569058397"},{"product_id":"folio-series-chalons","title":"Folio Series: Chalons","description":"\u003cp\u003e'Folio series' game from Decision Games\u003c\/p\u003e\n\u003cp\u003eAfter years of conquest, oppression and extortion Attila's recent invasion of Western Europe would be challenged: a remnant Roman army, under the command of Flavius Aetius, was sent to stop him on a field known as the Catalaunian Plain, near the village of Chalons.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597331146,"sku":"DCG1601","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/chalons.jpg?v=1569060523"},{"product_id":"folio-series-kasserine","title":"Folio Series: Kasserine, Baptism of Fire","description":"\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eBy February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by mortars — could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597331914,"sku":"DCG1610","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Kasserine_1598c949-cb6f-4cbf-9f67-fa2d52c6c80a.jpg?v=1569058265"},{"product_id":"folio-series-marengo","title":"Folio Series: Marengo - Morning Defeat, Afternoon Victory","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" itemprop=\"description\"\u003e\n\u003cp\u003eThe Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units.\u003c\/p\u003e\n\u003cp\u003eAfter crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon's 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster.\u003c\/p\u003e\n\u003cp\u003eMarengo utilizes the all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eA new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597332234,"sku":"DCG1602","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Marengo_dfbc024b-bbbb-4cc2-9919-dfb9af2a042a.jpg?v=1569058249"},{"product_id":"flying-circus-aerial-combat-in-wwi","title":"Flying Circus: Aerial Combat in WWI","description":"\u003cp\u003eWorld War 1 Aerial Wargame by Decision Games\u003c\/p\u003e\n\u003cp\u003eFlying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597339018,"sku":"DCG1509","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lightning_flying_circus_14f3571a-007c-4656-b3fd-eac3a287bebf.jpg?v=1569058210"},{"product_id":"flying-circus-deluxe-bombers-campaigns-down-in-flames-wwi","title":"Flying Circus Deluxe: Bombers \u0026 Campaigns (Down in Flames WWI)","description":"\u003cp\u003eWW1 Aerial Wargame\u003c\/p\u003e\n\u003cp\u003eThis game opens up the skies of WWI for a new flying adventure. Fans of the WWII Down in Flames games will quickly learn the new rules and enjoy the new decisions and options offered by the new game. New fans will be up and flying within 15 minutes of reading the rules.\u003cbr\u003e Players customize every mission by selecting the leader and number of wingmen they lead into combat. The WWI aircraft feature a new level of detail with traits that give bonuses and penalties for climbing, diving, turning, and structure. All the famous aircraft are included: Nieuport 17, SPAD XIII, Sopwith Camel, Albatros DIII, Fokker Dr. I, and Fokker DVII. Action cards such as the Chandelle, Stall Turn, and Side Slip re-create the feel of WWI dog-fighting. Game supports two or more players.\u003cbr\u003e Contents: 220 cards, rules booklet, 6 campaign cards.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340170,"sku":"DCG1510","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-circus-deluxe_2236e2da-5adf-40e3-9869-dfec213ebca1.jpg?v=1569058187"},{"product_id":"the-forgotten-war-korea-decision-games","title":"The Forgotten War: Korea (Decision Games)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eKorea, The Forgotten War\u003c\/strong\u003e includes three battle games of the Korean War. The scale is Platoon level with rules for fire combat, close combat, air support, special weapons, logistical units, tanks, and direct artillery fire.\u003c\/p\u003e\n\u003cp\u003eEach scenario is provided with its own map and sheet of counters. The scenarios are: The Naktong Bulge: August 1950; Chosin: November 1950; and Hedgehog at Chipyong-Ni: February 1951.\u003c\/p\u003e\n\u003cp\u003eContents include rules booklet, two player aid cards, 3 34\" x 22\" maps, 980 die-cut counters, 2 six-sided dice, and 6 storage bags.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003cdiv class=\"panel-title\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable expandable full\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled\"\u003e\n\u003cli ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\" ng-href=\"\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\"\u003e1997 Charles S. Roberts Best Post-World War II Board Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340682,"sku":"","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/forgotten-war-korea_4261b3a9-5f22-4e25-b27d-c211339f8512.jpg?v=1569058406"},{"product_id":"nine-navies-war","title":"Nine Navies War","description":"\u003cp\u003eWorld War 1 Naval Game\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn't land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super -strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.\u003c\/p\u003e\n\u003cp\u003eIt will be the battleships of Britain, Russia and 'Free France' versus those of Germany, Italy, Turkey, Austria-Hungary and the captured portion of the divided French fleet. (Each French ship is rolled for at the start of every game. Each can be scuttled, go over to the British, or be captured by the Germans.) There will also be the possibility of later US entry when\/if the Japanese switch sides in the Pacific and launch a dastardly surprise attack that finally draws in the Yanks.\u003cbr\u003e Victory is determined on victory points awarded for controlling the various sea zones around Europe. The geography thereby creates a kind of 'two front war,' one in the Mediterranean and one in the Atlantic. The Central Powers player is also able to win a 'sudden death' victory by controlling the waters immediately surrounding the British Isles for one full year (three turns). If he does so, the British have just been starved into submission.\u003cbr\u003e All the battleships and battle cruisers afloat during that era, along with three late-game British aircraft carriers, are represented in the various nations' orders of battle, as well as ships that were scheduled to be completed during 1919 if the war had gone on that long.\u003cbr\u003e Random events account for the larger developments taking place in the ground war still going on in Russia, the Middle East and colonial Africa, as well as accounting for capital ship losses due to mines, unexplained internal explosions, as well as submarine, coastal artillery and land based aircraft attack.\u003cbr\u003e A top of the line German battleship like the Baden has factors (attack-defense-maximum speed) of 6-8-5, while the British battle cruiser Tiger is a 4-4-7. Top -down, full-color, historic ship icons identify every ship.\u003cbr\u003e The game uses a derivation of the classic Avalon Hill War at Sea. 9NW is simple two-player game with a short three-turn '1915' scenario, which can easily be finished in one sitting, as well as a 12-turn 'campaign game' that will require about eight hours to play.\u003cbr\u003e Contents:\u003cbr\u003e * Rules booklet\u003cbr\u003e * 352 large ship die cut counters\u003cbr\u003e * 140 small informational die cut markers\u003cbr\u003e * 1 34' x 22' Map\u003cbr\u003e * 1 Die\u003cbr\u003e * Storage bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597345994,"sku":"DCG1014","price":51.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/nine_navies_war_889b5c93-c203-4790-ae13-a220d5bc6036.jpg?v=1569058211"},{"product_id":"war-in-the-pacific","title":"War in the Pacific","description":"\u003cp\u003eOn Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction.\u003cbr\u003e War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game.\u003cbr\u003e Components: 7 full size (22 x 34') strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts\u003cbr\u003e This is a revamped version of the original game, transforming it (finally, at long last, and deservedly so) from 'valiant-failure' status into a truly impressive monster game. Emphasis is now more balanced between the supply and command sides of the operational aspects of the war; though supply management and planning (now headquarters-based) remain vitally important, detailed and challenging tasks during each Strategic Cycle. \u003cbr\u003e Operational aspects are modeled much more accurately from a historic standpoint, as is the order of battle. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat. \u003cbr\u003e The ground combat system has been completely revised, substituting a step-loss system adapted from VG's 'Pacific War.' Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps, rather than simply being abstractly imagined in a single hex.\u003cbr\u003e War in the Pacific's original air and naval systems are retained, in their essences, albeit with substantial modifications. Thus the game still feels like the original in those two chief aspects. Most importantly, extensive play testing has been an integral and indispensable part of this game's development (unlike the original). On the same scale as the original, War in the Pacific remains a monster game, and is not for the faint of heart. But for devotees of the original game, or those who have always had a desire to explore the campaign in the pacific theater on a scale they've never before attempted, neither your money nor your time will have gone to waste.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597350730,"sku":"","price":359.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war_in_the_pacific_6819177d-c476-4474-bbed-e94fe991491d.jpg?v=1569058407"},{"product_id":"war-in-the-pacific-expansion-kit","title":"War in the Pacific Expansion Kit","description":"\u003cp\u003eThis extension kit is just that,­ a kit to extend \u003ca href=\"http:\/\/boardgamegeek.com\/boardgame\/22843\/war-pacific-second-edition\"\u003eWar in the Pacific (second edition)\u003c\/a\u003e into late 1945 and 1946 making it possible to explore the possibilities of the war continuing without atomic intervention. The kit includes a new counter sheet for planes, ships, and other units scheduled to appear after August 1945. It also includes an additional set of the aircraft counter sheets for a total of five counter sheets, plus two more tactical island maps. The rules and charts booklet covers the additional rules needed to continue the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eContents:\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e32 Pages booklet\u003c\/em\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003erule 74 \"War extension: 1946\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule 69 \"Free Japanese Sub doctrine\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule \u003ca rel=\"nofollow\" href=\"http:\/\/6.4.0.9\/\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003e6.4.9\u003c\/a\u003e \"Supplemental Fighter Pilot Aces\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e1946 charts\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eIJN Subron chart \u0026amp; tables\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003ecampaign reinforcement (9\/45 to 12\/46)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eAdonard \u0026amp; Marcus maps (both on a letter size cardboard)\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e5 countersheets (\"extension\", 17, 18, 19, 20 sheets)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597351114,"sku":"","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-in-the-pacific-extension_efc5a862-220e-43c6-a682-d515cb514a80.jpg?v=1569058407"},{"product_id":"combat-commander-2-mediterranean","title":"Combat Commander: Mediterranean","description":"\u003cp\u003eCombat Commander: Volume II - Mediterranean (or 'CC:M') is the sequel to Combat Commander: Volume I - Europe ('CC:E'). CC:M's main theme is the addition of three new 'nationalities' to the Combat Commander family: * Britain \u0026amp; the Commonwealth * France \u0026amp; the Allied Minors * Italy \u0026amp; the Axis Minors This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.\u003c\/p\u003e\n\u003cp\u003eFATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a '1' discard capability; etc.). CC:M's Playbook will include the following: * 12 new historical scenarios, each one including at least one of the three new nationalities. * An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. * A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! * Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. * Additional designer's notes and play hints. * And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597361354,"sku":null,"price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat_commander_mediterranean_1c8872c5-f165-48bd-935d-a22714fc8454.jpg?v=1569058395"},{"product_id":"commands-colors-ancients","title":"Commands \u0026 Colors: Ancients (7th printing)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\"\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edepicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands \u0026amp; Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama.\"\u003c\/p\u003e\n\u003cp\u003e\"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time.\"\u003c\/p\u003e\n\u003cp\u003e\"Unlike its older brother,\u003cspan\u003e \u003c\/span\u003eBattle Cry\u003cspan\u003e \u003c\/span\u003eby\u003cspan\u003e \u003c\/span\u003eAvalon Hill Games, Inc.,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour.\"\u003c\/p\u003e\n\u003cp\u003e\"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards.\"\u003c\/p\u003e\n\u003cp\u003e\"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.\"\u003c\/p\u003e\n\u003cp\u003e\"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory.\"\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597364618,"sku":"GMT0509-11","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/commands_and_colors_ancients_834132de-2e6f-491c-8b6e-ba36b4a5f627.jpg?v=1569058568"},{"product_id":"down-in-flames-squadron-pack-1-fighters","title":"Down In Flames Squadron Pack 1: Fighters","description":"\u003cp\u003eExpansion Pack for the 'Down in Flames' Series by GMT A pack of 64 fighter aircraft cards, printed 8 per sheet, for the popular Down in Flames series. Most of the aircraft cards are new aircraft types, although there are a few reprints (with corrected ratings) of aircraft that have appeared previously.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597369418,"sku":null,"price":7.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/down_in_flames_squadron_pack_35f68127-9714-4c26-8457-dddadb045b08.jpg?v=1569058395"},{"product_id":"here-i-stand","title":"Here I Stand 500th Anniversary Reprint","description":"\u003cp\u003e\u003cem\u003eHistorical war game for 3-6 players ages 14+.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHere I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHere I Stand\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003ewas due for a reprint in 2017, but with October 31, 2017 being the 500th anniversary of Martin Luther's posting of his 95 Theses, Ed Beach and his team of \u003c\/span\u003e\u003cb\u003eHere I Stand\u003c\/b\u003e\u003cspan\u003e enthusiasts have put together a series of enhancements to the original game that transform this reprint into a deluxe 500th anniversary treatment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements include\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cli\u003e6 brand new cards added to the deck, including Thomas More, Thomas Cromwell, Rough Wooing, and Imperial Coronation.\u003c\/li\u003e\n\u003cli\u003eRevisions to over 15 existing cards including Copernicus, Master of Italy, and Machiavelli to allow for more exciting in-game play and additional possibilities for diplomatic deals.\u003c\/li\u003e\n\u003cli\u003eA new Chateau construction table is now used to resolve France's Patron of the Arts home card plays.\u003c\/li\u003e\n\u003cli\u003eSeveral Virgin Queen rule updates are incorporated back into Here I Stand, affecting minor power activation, piracy, space trading, and foreign wars.\u003c\/li\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597374218,"sku":"GMT0512","price":85.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/here-i-stand-500_6c02364f-33d0-4b04-9463-52651ed1d60f.jpg?v=1569058207"},{"product_id":"washingtons-war","title":"Washingtons War","description":"\u003cp\u003eWashington's War is the long awaited re-design of the original card driven game, We the People.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 1 year per turn MAP SCALE Point to point PLAYING TIME 90 minutes NUMBER OF PLAYERS One orTwo\u003c\/p\u003e\n\u003cp\u003eWashington's War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 1 year per turn MAP SCALE Point to point PLAYING TIME 90 minutes NUMBER OF PLAYERS One orTwo\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597383882,"sku":"GMT1002-14","price":59.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/WASHINGTONS_WAR_43b9bf4c-4798-4964-aa52-307ec387e5e4.jpg?v=1569058252"},{"product_id":"wilderness-war","title":"Wilderness War","description":"\u003cp\u003eWargame on the French \u0026amp; Indian War, 1755-1760, from GMT.\u003c\/p\u003e\n\u003cp\u003eWilderness War takes two players into the French \u0026amp; Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.\u003c\/p\u003e\n\u003cp\u003eWilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597384074,"sku":"GMT0104-15","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wilderness_war_90ee256d-f691-4f92-800f-7327eac21410.jpg?v=1569058443"},{"product_id":"b-29-superfortress-bombers-over-japan-1944-45","title":"B-29 Superfortress: Bombers Over Japan 1944-45","description":"\u003cp\u003eSolitaire Wargame by Legion Wargames\u003c\/p\u003e\n\u003cp\u003eB-29 Superfortress is a solitaire game featuring the technologically most advanced bomber of the Second World War - the B-29 - flying as part of the Twentieth Air Force from the Marianas Islands against targets in and around Japan in late 1944 and 1945.\u003c\/p\u003e\n\u003cp\u003eThe briefing officer finally stopped his pacing. He had been going over mission particulars for the last 30 minutes. 'Ok, gentlemen, here it is in a nutshell. Your target for today is Tokyo, the heart of the Japanese Empire. You'll be striking the target at night, dropping your payload from 9,000 feet. Flak and enemy resistance is expected to be heavy. Navy subs will be stationed along the path of the target to aid in rescue should any of you feel the need to ditch your $ 1.1 million aircraft. Any questions?'\u003c\/p\u003e\n\u003cp\u003e'None? Alright then. To the hardstands. Dismissed.'\u003c\/p\u003e\n\u003cp\u003eThe game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: sucessfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland.\u003c\/p\u003e\n\u003cp\u003eYour missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshiled and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to it's target only to be met with fierce resistance from a determined enemy.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30597384522,"sku":"","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/b-29_superfortress_d866d28c-b0a9-48b6-80a1-d34b2a0a785a.jpg?v=1569058446"},{"product_id":"dreadnoughts-battlecruisers-classic-edition","title":"Dreadnoughts \u0026 Battlecruisers - Classic Edition","description":"\u003cp\u003eWorld War I tactical naval game; 2 players. 16-page rules, 68 1\/4200 scale B\u0026amp;W ship counters (British\/ German\/French\/Italian\/ Austrian\/ Russian, BB, BC, B, AC classes), Reference Card, 63 color game markers, various scenarios; 2011.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30597397706,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dreadnoughts-and-battlecruisers-classic_79c08421-ac3d-4ae3-8182-66fd6053b0bc.jpg?v=1569058246"},{"product_id":"a-most-dangerous-time","title":"A Most Dangerous Time","description":"\u003cp\u003eA Most Dangerous Time focuses in on the most dire moment of all Japanese history - 1570-1584. Oda Nobunaga, the most revered figure in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan.\u003c\/p\u003e\n\u003cp\u003eThis is the game that made Tetsuya Nakamura famous. As you have seen from MMP's Fire in the Sky and A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort.\u003c\/p\u003e\n\u003cp\u003eUsing a unique system, Nakamura provides a simulation of this period that is one of the most profound ever made. Don't miss out on this game, it is one of the great gaming experiences of our hobby!\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time contains:\u003cbr\u003e # 1 map (take a peek!)\u003cbr\u003e # 2 full, 1 half countersheet\u003cbr\u003e # 1 full color rulebook\u003cbr\u003e # 2 decks (110 total) 'poker quality' playing cards\u003cbr\u003e # 8 six-sided dice\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time details:\u003cbr\u003e # Players: 2 (with variants for 3-4)\u003cbr\u003e # Complexity: MEDIUM\u003cbr\u003e # Playing Time: 4-20 hours\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time scale:\u003cbr\u003e # Game Turn: bi-annual\u003cbr\u003e # Counters: individual leaders and 1000 men\/strength pt\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time was designed by Tetsuya Nakamura, English development by Adam Starkweather, and artwork by Mark Mahaffey.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597401610,"sku":"MMPDT","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/most_dangerous_time_5f156788-cfd9-4f85-8822-562b57f9823d.jpg?v=1569058391"},{"product_id":"advanced-squad-leader-rulebook-2nd-edition","title":"Advanced Squad Leader Rulebook 2nd Edition (2020 printing)","description":"\u003cp\u003e\u003cstrong\u003eADVANCED SQUAD LEADER RULES 2nd Edition:\u003c\/strong\u003e World War II Tactical Level Combat\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner's Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player's Aid and the Overrun Flowchart.Each chapter is in a larger font for ease of reading.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAnd all without changing how this great game is played. The fruits of 15 years of \"playtesting\" can be seen here in the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e which incorporates all previous errata and questions \u0026amp; answers. Great care has been taken to clear up ambiguities in the rules while keeping the game the same.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAlthough the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e is not a complete game by itself, when combined with its add-on modules it allows the armchair warrior to simulate practically any small-unit action from 1935-1945, opening the gateway to hundreds of unique battles spanning the globe. Combined with the \u003cstrong\u003eBeyond Valor\u003c\/strong\u003e game module, for instance, the Rules allow you to simulate battles between Finns, Germans, Russians, and partisans from 1939 to the capture of Berlin. Furthermore, ASL's \"Design Your Own\" system helps you create \"what-if\" battles with forces and terrain of your own choosing.  The Chapter H notes on vehicles and ordnance (German and Russian notes are included) are one of the best single sources of information on the armor, vehicles, and guns actually used in battle in World War II. Other game modules separately available bring you the complete orders of battle for U.S. Army and Marines, British, Italian, Japanese, Chinese, and French forces, as well as the Minor nations that fought with the Allies or the Axis. Hand-painted mounted geomorphic mapboards are available, providing innumerable terrain configurations. Historical modules use the Rules to simulate battles and special Campaign Games on map sheets depicting the actual terrain fought over.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIncluded in \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on Deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player aids.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cu\u003e\u003cstrong\u003e2020 Reprint Update\u003c\/strong\u003e\u003c\/u\u003e\u003cstrong\u003e:\u003c\/strong\u003e This 2020 reprint of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e contains all the replacement rules pages provided in \u003cstrong\u003eAction Pack 4\u003c\/strong\u003e, \u003cstrong\u003eARMIES OF OBLIVION\u003c\/strong\u003e, and \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, all the updated dividers provided through \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, as well as a list of all the official errata published through \u003cem\u003eASL Journal 12\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003cspan\u003e\u003cstrong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eContents\u003c\/span\u003e\u003c\/strong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBinder\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIntroduction\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eTOC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapters A, B, C, D, E, H (German\/Russian), J, K (Days 1-8)\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eExpanded Index\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapter Dividers A, B, C, D, E, H, National Capabilities Chart\/OBA Flowchart, Advanced Sequence of Play, Overrun Flowchart\/IIFT, \u0026amp; the ASL Scenario Aid Card\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eQRDC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e\u003cbr\u003e\u003cstrong\u003eTime Scale:   \u003c\/strong\u003e  2 minutes per Game Turn\u003cbr\u003e\u003cstrong\u003eUnit Scale:   \u003c\/strong\u003e  5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003e\u003cstrong\u003eMap Scale  \u003c\/strong\u003e   40 meters per hex\u003cbr\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e:     2 (also suitable for solitaire or team play)\u003cbr\u003e\u003cstrong\u003ePlaying Time:  \u003c\/strong\u003e   Varies with scenario played; on average, three hours\u003cbr\u003e\u003cstrong\u003eComplexity\u003c\/strong\u003e:     High\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: \u003c\/strong\u003e    Low\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCircular Soldier Profile artwork ©Rodger B. MacGowan, All Rights Reserved.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597407754,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rulebook-2nd-ed_158a9d86-ae25-4f07-8984-88b2b2567448.jpg?v=1569058217"},{"product_id":"asl-starter-kit-1","title":"ASL Starter Kit #1 (2019 improved reprint)","description":"\u003cp\u003eASL Starter Kit #1 is a self-contained module that will let players start playing Advanced Squad Leader almost immediately. A liberally illustrated rules tutorial teaches gamers ASL using a conversational style making this a highly accessible product for all levels of ability. How Starter Kit #1 differs from full ASL: Concentrates on German, Russian, and American infantry. \/ The only terrain types on ASLSK#1 boards y and z are: Open ground, Roads, Woods, Woods-roads, Grain (no ploughed fields), Orchards and Single level buildings. \/ There is no rubble, no entrenching, no fortifications, no flames or blazes, no wind, and no weather. \/ Cut down rules ignoring non-pertinent infantry info.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597408714,"sku":"MMPASLSK1","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter1_b3bcb598-55da-4ece-814a-60ad32c3c1ea.jpg?v=1569058207"},{"product_id":"asl-starter-kit-3","title":"ASL Starter Kit #3 - Tanks (reprint)","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit #3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a self-contained ASL module which will give players the opportunity to start playing\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003ealmost immediately. A liberally-illustrated rulebook teaches gamers\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eusing a conversational style to teach the concepts of ASL. If you own and play\u003cspan\u003e \u003c\/span\u003eASL Starter Kit #2\u003cspan\u003e \u003c\/span\u003eyou will be pleasantly surprised to find how easy it is to spot the new rules in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- we've highlighted the new rules so that you can skip rereading what you've learned in\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eand get right to the new rules!\u003c\/p\u003e\n\u003cp\u003eWhat does\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadd? TANKS! The famous and deadly German \"Tiger\". The reliable \"Sherman\". The tank which won the east - the T-34.\u003c\/p\u003e\n\u003cp\u003eWe know we'll get the inevitable question \"Do I have to buy\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\/or\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eto get\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e?\" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds about 6 pages of rules to the base built by\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2). A better question would be \"Do I need\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eif I buy ASLSK#3?\". The short answer is a resounding no! You can dive right in with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e. But if you do, and you like the game,\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eboth add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 8x22 Geomorphic Maps (t, u, and v) for the\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eSystem\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" counters\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" and 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e1 half Countersheet of 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e8 scenarios printed on 4 individual cardstock sheets\u003c\/li\u003e\n\u003cli\u003e2 quick reference charts printed on cardstock sheet\u003c\/li\u003e\n\u003cli\u003e1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations\u003c\/li\u003e\n\u003cli\u003e1 12-page vehicle and ordnance notes booklet\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eS20 Joseph 351 Pointe de Corsen, France, 28 August 1944\u003c\/li\u003e\n\u003cli\u003eS21 Clash at Borisovka Borisovka, Russia, 14 March 1943\u003c\/li\u003e\n\u003cli\u003eS22 Another Summer's Day Niscemi, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS23 Monty's Gamble Oosterbeek, Holland, 20 September 1944\u003c\/li\u003e\n\u003cli\u003eS24 Sherman Marches West Krupki, Byelorussia, 28 June 1944\u003c\/li\u003e\n\u003cli\u003eS25 Early Battles Kaunas, Lithuania, 26 June 1941\u003c\/li\u003e\n\u003cli\u003eS26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944\u003c\/li\u003e\n\u003cli\u003eS27 Stand For New Zealand Galatas, Crete 25 May 1941\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTime Scale: 2 minutes per Game Turn\u003cbr\u003eUnit Scale: 5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003eMap Scale 40 meters per hex\u003cbr\u003ePlayers: 2 (also suitable for solitaire or team play)\u003cbr\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Medium\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597409930,"sku":"","price":44.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter_kit_3_47ce9189-3210-4c74-91f8-fb65188aa6a0.jpg?v=1569058568"},{"product_id":"beyond-valor-revised-expanded","title":"Advanced Squad Leader: Beyond Valor (Revised \u0026 Expanded)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003eThe newest printing of Beyond Valor has 10 ASL Starter Kit-style maps and 24 scenarios which use just those maps and the counters in the module. Paired with the ASL Rulebook, Beyond Valor is quite a lot of ASL in a single box. DYO possibilities are endless, and additional scenarios using only the components in BV can be found on the MMP website.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eContents\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003eBoards 1-5, 8, 20-23\u003c\/li\u003e\n\u003cli\u003e14 Counter sheets\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 1-10, 123-136 4 six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"productText\"\u003eScenario List\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003e1 Fighting Withdrawal, Terijoki, Finland 1941\u003c\/li\u003e\n\u003cli\u003e2 Mila 18, Warsaw, Poland 1943\u003c\/li\u003e\n\u003cli\u003e3 The Czerniakow Bridgehead, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e4 The Commissar's House, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e5 In Sight of the Volga, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e6 Red Packets, Zhabinki, Russia 1942\u003c\/li\u003e\n\u003cli\u003e7 Dash for the Bridge, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e8 The Fugitives, Berlin, Germany 1945\u003c\/li\u003e\n\u003cli\u003e9 To The Square, Warsaw, Poland 1945\u003c\/li\u003e\n\u003cli\u003e10 The Citadel, Brest-Litovsk, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e123 The Borders are Burning, Kuhmo, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e124 On The Borderline, Artahuhta, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e125 First Crisis at Army Group North, Raseiniai, Lithuania, 1941\u003c\/li\u003e\n\u003cli\u003e126 Commando Schenke, Liepaja, Latvia, 1941\u003c\/li\u003e\n\u003cli\u003e127 Land Leviathans, Lipki, Russia 1941\u003c\/li\u003e\n\u003cli\u003e128 The Defense of Luga, Leningrad, Russia 1941\u003c\/li\u003e\n\u003cli\u003e129 Slamming of the Door, Panikovo Forest, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e130 Debacle at Korosten, Korosten, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e131 The Penetration of Rostov, Rostov, Russia, 1942\u003c\/li\u003e\n\u003cli\u003e132 Hill 253.5, Ponyri, Russia, 1943\u003c\/li\u003e\n\u003cli\u003e133 Block Busting in Bokruisk, Bokruisk, Russia, 1944\u003c\/li\u003e\n\u003cli\u003e134 Counterattack on the Vistula, Wola Chodkowska, Poland, 1944\u003c\/li\u003e\n\u003cli\u003e135 Acts of Defiance, Breslau, Germany, 1945\u003c\/li\u003e\n\u003cli\u003e136 The Agony of Doom, Muncheberg, Germany, 1945\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597416202,"sku":"MMPBV","price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beyond-valor_bb77d8b6-84c5-440e-b7a8-8c045cd85b5d.jpg?v=1569058207"},{"product_id":"italian-front-1915-1918","title":"Italian Front: 1915-1918","description":"\u003cp\u003eDecision Games\/SPW (Schroeder Publishing \u0026amp; Wargames)Wargame by SPW\u003c\/p\u003e\n\u003cp\u003eThis wargame contains five separate scenarios (can be linked with East Front and later West Front): May 1915 (1st Isonzo); May 1916 (Strafexpedition); May 1917 (10th Isonzo); October 1917 (Caporreto); June 1918 (Albrecht and Radetzky). Components: (1) 22' x 34' mapsheet, 560 diecut counters, standard and scenario books, player aid cards.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430538,"sku":"DCGSPW105","price":72.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/italian-front-spw_a8d40fcd-983e-43a0-bafd-aedb9dc721b8.png?v=1569058268"},{"product_id":"osmanli-harbi-the-ottoman-fronts","title":"Osmanli Harbi - The Ottoman Fronts","description":"\u003cp\u003eFive separate scenarios:\u003c\/p\u003e\n\u003cp\u003eKalfas Cephesi - Caucasus: 1914-17 The Ottoman Empire joins the Central Powers in the World War. The Turks stop a premature Russian offensive and then launch a disastrous counter invasion. Thus begin three years of fighting in the desolate Trans-Caucasus mountains.\u003c\/p\u003e\n\u003cp\u003eSina-Filistin Cephesi: 1915-18 The Ottomans attempt to seize the Suez Canal. The British advance across the Sinai wastes to invade Palestine. Both the desert and determined Ottoman resistance impede British efforts to seize the Holy Land and threaten Turkey from the south.\u003c\/p\u003e\n\u003cp\u003eIrak Cephesi - Mesopotamia: 1914-18 The British move quickly to secure the Abadan oil fields with the Indian Army. The Indian colonial government lobbies to push further into Mesopotamia, with Baghdad as the objective. The British led forces move deep inland and encounter serious difficulty.\u003c\/p\u003e\n\u003cp\u003eCanakkale Cephesi- Gallipoli: 1915 The plan was as brilliant as it was simple. Rapidly seize the Dardenelles and place Istanbul under the guns of the Entente fleet. This simple plan proved difficult to execute. Poor planning, difficult terrain, and dogged Turkish resistance bring the amphibious invasion to a standstill. Gallipoli becomes the birthplace of Australian and New Zealand national identities, as well as that of modern Turkey.\u003c\/p\u003e\n\u003cp\u003eMakadoya Cephesi - Greece: 1915-18 Serbia's imminent collapse causes the Entente to occupy the Greek port of Salonika. Combined British, French, Serbian, and finally Greek forces fight against Bulgarians and their German and Austro-Hungarian allies on this strategically important front.\u003c\/p\u003e\n\u003cp\u003eEasy to Learn System - Only 22 pages of Standard Rules. So you get to playing faster. And these rules apply to ALL of the games. So learn one and you can play them All!\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430730,"sku":"DCGSPW107","price":93.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/osmanli_harbi_75821cd1-8b5a-426c-a066-3243b9a3bb82.jpg?v=1569058319"},{"product_id":"gorlice-tarnow-breakthrough-the-brusilov-offensive","title":"Gorlice-Tarnow  Breakthrough - The Brusilov Offensive","description":"\u003cp\u003eWargame Expansion by SPW\u003c\/p\u003e\n\n\u003cp\u003eAn add-on module to Tannenberg \u0026amp; Galicia or Serbia \u0026amp; Romania by Schroeder\nComponents: 2 11 x 17 inch mapsheets,  rules \u0026amp; scenario booklets, player aid cards, 560 die cut counters and 1 die. \nThis is an add-on module and requires ownership of Tannenberg \u0026amp; Galicia and Serbia \u0026amp; Romania. The two games can be linked with the other East Front titles of the Der Weltkrieg series using the rules provided with this set to simulate the entire duration of World War I on the Eastern Front.\u003c\/p\u003e\n\n\u003cp\u003eMay 1915: To help the Austro-Hungarians, a new German army is formed under the capable von Mackensen, and placed in the line east of Crackow. He attacks and completely pierces the Russian lines. A Russian retreat ensues that enables the Central Powers forces to recapture most of Galicia. After being pressured by the Kaiser, von Falkenhayn gave into the insistence of Hindenburg and Ludendorff which resulted in a widening of the offensive.\nThe Central Powers offensive wound down as they struggled to supply troops hundreds of miles past the supply heads. The offensive has saved Austria-Hungary from immediate peril, but it does not knock Russia out of the war. And instead of enabling von Falkenhayn to focus on the west, most of the newly created German forces are fed into the increasing vastness of the eastern front.\nBrusilov Offensive-1916\nJune 1916: In response to French pleas for help to relieve the pressure at Verdun, the Russian STAVKA authorizes a major offensive. General Brusilov plans attacks all along the front of his Southwest Army Group aiming primarily at Austro-Hungarian positions.\nThe Austro-Hungarians are caught off-guard as their focus is a new offensive of their own in Italy. The Russian attacks achieves numerous breakthroughs and they advance tens of miles. The Brusilov Offensive did relieve the pressure on the French and came very close to knocking Austria-Hungary out of the war. Had Brusilov been supported by his peers to the north, and by the Russian Allies the war might well have been won by the Entente in 1916.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597431306,"sku":null,"price":32.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gorlice_tarnow_breakthrough_9fd2db50-2bd5-4aa8-a071-304b85aa9c89.jpg?v=1569058209"},{"product_id":"triumph-fall-of-the-desert-fox","title":"Triumph \u0026 Fall of the Desert Fox","description":"\u003cp\u003eEmpires of the Apocalypse 2 Wargame by UGG\u003c\/p\u003e","brand":"UGG","offers":[{"title":"Default Title","offer_id":30597431754,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_3fa00ed9-0646-4a43-9ebe-da893df9dab0.jpg?v=1569058440"},{"product_id":"commands-colors-napoleonics","title":"Commands \u0026 Colors: Napoleonics","description":"\u003cp\u003eThe Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands \u0026amp; Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands \u0026amp; Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.\u003c\/p\u003e\n\u003cp\u003eFor the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.\u003c\/p\u003e\n\u003cp\u003eThe Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.\u003cbr\u003e In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.\u003cbr\u003e An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.\u003cbr\u003e Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.\u003cbr\u003e As with other Commands \u0026amp; Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.\u003cbr\u003e When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.\u003cbr\u003e \u003cbr\u003e The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.\u003c\/p\u003e\n\u003cp\u003eCore Game Contents\u003c\/p\u003e\n\u003cp\u003e1 Mounted Battlefield Gameboard\u003cbr\u003e 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks\u003cbr\u003e 70 Command cards\u003cbr\u003e 8 Battle dice\u003cbr\u003e French, British and Portuguese Blocks and Label sheets\u003cbr\u003e 3 National Unit Reference Cards\u003cbr\u003e 1 Rule Book\u003cbr\u003e 1 Scenario Booklet containing 15 battle scenarios\u003cbr\u003e \u003cbr\u003e As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands \u0026amp; Colors: Ancients, this will be a perfect fit and another outstanding game product.\u003c\/p\u003e\n\u003cp\u003eRichard Borg\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30598265610,"sku":"GMT1014","price":85.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CandC_Napoleonics_ff24b018-62e8-47bd-b9ee-78715e488efb.jpg?v=1569058187"},{"product_id":"field-commander-napoleon","title":"Field Commander: Napoleon (2021 reprint)","description":"\u003cp\u003eWelcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn this game, you make all the decisions needed to command your Forces. The game rules, charts, and die rolls dictate the actions of the opposing forces.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed\" ng-if=\"awardsctrl.honors.length\"\u003e\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30598993546,"sku":"","price":111.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fc-napoleon.jpg?v=1622817806"},{"product_id":"folio-series-crusader-battle-for-tobruk","title":"Folio Series: Crusader - Battle for Tobruk","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe port-town of Tobruk was the key to Libya. The Axis had been besieging it since April 1941, threatening to push the Allies back into Egypt. The Afrikakorps, commanded by Irwin Rommel, had already defeated the Allies' previous attempt to relieve Tobruk, Operation Battleaxe, but a new, surprise Allied offensive in November 1941, Operation Crusader, would evolve into one of the most chaotic and near-run battles of the entire North African campaign.\u003c\/p\u003e\n\u003cp\u003eCrusader utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by air cover — could be tasked to assault a lone enemy infantry regiment defending a key hilltop. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the hill, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Crusader, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around Tobruk. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30599950858,"sku":"DCG1614","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Crusader_9da215c5-4161-4141-8117-875886d8e5ae.jpg?v=1569058396"},{"product_id":"u-boat-leader","title":"U-Boat Leader","description":"\u003cp\u003e\u003cem\u003e'The only thing that ever frightened me during the war was the U-Boat peril.'\u003c\/em\u003e - Winston Churchill\u003c\/p\u003e\n\u003cp\u003eDVG welcomes U-Boat Leader, the latest game in our series of solitaire strategy games!\u003c\/p\u003e\n\u003cp\u003eThe Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game.\u003c\/p\u003e\n\u003cp\u003eA major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes the following type of U-boats: \u003cbr\u003e Type IIB\/C coastal submarines \u003cbr\u003e Type VII A\/B\/C Atlantic submarines\u003cbr\u003e Type IX A\/B\/C long-range submarines\u003cbr\u003e Type XXI Elektro-boat\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic:\u003c\/p\u003e\n\u003cp\u003eThe Battle Begins: covering operations at the start of World War II to about mid-1940.\u003c\/p\u003e\n\u003cp\u003eThe Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas.\u003c\/p\u003e\n\u003cp\u003eOperation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942.\u003c\/p\u003e\n\u003cp\u003eThe Hunted: covering the time period when the tide starts to turn against the U-boats.\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 264 Full Color Counters\u003cbr\u003e 4 Campaign Sheets\u003cbr\u003e Tactical Display Map\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e U-Boat Leader is the perfect game for fans of WWII, submarine games, Leader games, and solitaire games.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30601621194,"sku":null,"price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/u-boat-leader_09a09c77-7685-4321-9ce2-fdf7a92c96f9.jpg?v=1569058216"},{"product_id":"panzer-grenadier-dak-44","title":"Panzer Grenadier: Dak '44","description":"\u003cp\u003eShattered in the Battle of Alamein in late 1942, Germany's once-formidable Deutsches Afrika Korps, or DAK, stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive.\u003c\/p\u003e\n\n\u003cp\u003ePanzer Grenadier fan Brian McCue asked, could the stalemate have continued? And now Panzer Grenadier Developer Doug McNair has answered with this 10-scenario supplement for the Panzer Grenadier series, complete with 88 new playing pieces. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. Significant events would have to place in other theaters of war to allow the Italian Navy to maintain supply lines across the Mediterranean and prevent the United States from bringing its massive resources to bear. But now you can answer Brian McCue's question yourself.\u003c\/p\u003e\n\n\u003cp\u003eDAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of such a campaign. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included.\u003c\/p\u003e\n\n\u003cp\u003eThere are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601625354,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-dak-44_7a6e70ff-7b94-43ba-9567-2595673f6cc5.jpg?v=1569058402"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso","description":"\u003cp\u003eWargame for 2-3 players\u003c\/p\u003e\n\u003cp\u003eFace the grim struggle of total war! From the border clashes at Marco Polo Bridge and Nomonhan to the titanic battles of Midway, Guadalcanal, and Leyte, to the firestorms of Tokyo, Hiroshima, and Nagasaki and everything in between - no game tells the story of World War II in Asia and the Pacific like Dai Senso! Beginning in 1937, Dai Senso! takes the playable, unpredictable, and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan's struggle from a unique perspective. As the leader of imperial Japan, and seeking complete domination ('hakko ichiu'), will you strike at China or Russia or the British Empire or the United States?\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30601633802,"sku":"","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Axis_Empires_Dai_Senso_af50d54d-02bb-4e75-a367-4a878b150405.jpg?v=1569058191"},{"product_id":"commands-colors-expansion-6-spartan-army","title":"Commands \u0026 Colors Ancients Expansion 6: Spartan Army","description":"\u003cp\u003eCommand \u0026amp; Colors: Ancients Expansion from GMT \"We are Sparta\"\u003c\/p\u003e\n\u003cp\u003eMore than a line from a movie, The Spartan Army is the sixth expansion for the Commands \u0026amp; Colors: Ancients game system.  The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon.  The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands \u0026amp; Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles.  Rules-wise, if you are familiar with Commands \u0026amp; Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory.  As with all Commands \u0026amp; Colors: Ancients expansions to date, the tactics you will need to execute with thees Hoplite armies will conform remarkably well to the advantages and limitations inherent to these historical units, their weapons, the terrain and history.  A special thanks goes out to Pat Kurivial, Miguel Marqu s, Dan Fournie and all at GMT for their efforts and enthusiasm to bring forth another outstanding expansion for Commands \u0026amp; Colors: Ancients. Welcome once again to the funE Enjoy!  Contents: Rule\/Scenario Booklet that features 26 historical scenarios 1 Reference Card 228 Blocks Block Label sheets 2 Terrain Tile Sheets: each contains 15 double-sided Terrain Tiles\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30601685898,"sku":"","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CandC_Anc_Exp6_2b452875-9baa-46f7-9ba2-dbcb7a540040.jpg?v=1569058332"},{"product_id":"b-29-superfortress-hell-over-korea","title":"B-29 Superfortress: Hell Over Korea","description":"\u003cspan size=\"4pt\" style=\"font-size: large;\"\u003eAn Expansion Module for B-29 Superfortress\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003eSolitaire game by Steve Dixon and Shawn Rife\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe time period covered in the expansion module was chosen because it was the most dynamic period of the war for the B-29. Early missions (i.e., before November 1950) for the bomber met with little enemy opposition, with relatively ineffective raids against tactical targets. North Korea's few strategic targets and industries were also quickly disposed of. However, in November 1950 the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 fighters. It was now a real contest. However, the MiG-15 had been specifically designed to shoot down B-29s and the aging Superfortresses were outmatched by the jet, even with fighter escorts. Aircraft losses would soon restrict most B-29 missions to night-only attacks, largely in a supply-interdiction role. \u003c\/span\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30601781450,"sku":"","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hell-over-korea_a7084320-da66-4175-aa03-1cf84c2d49e4.jpg?v=1569058301"},{"product_id":"amateurs-to-arms-the-war-of-1812","title":"Amateurs To Arms, the War of 1812","description":"\u003cp\u003e\u003cem\u003e2 player historical war game\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAmateurs to Arms!\u003c\/strong\u003e is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US\/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eEach turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops.\u003c\/p\u003e\n\u003cp\u003eEvents on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30601856202,"sku":null,"price":84.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/amateurs-to-arms_2e00a071-1a01-4539-9793-595be5b5a2eb.jpg?v=1569058214"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/collections\/war.jpg?v=1707915564","url":"https:\/\/leisuregames.live\/collections\/war-games.oembed?page=2","provider":"Leisure Games","version":"1.0","type":"link"}