{"title":"Restocks - week commencing 7 September","description":null,"products":[{"product_id":"forbidden-island","title":"Forbidden Island","description":"\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eDemonstration copy available in store - Try before you buy!\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAges 10 and up, 2 to 4 players, playing time: 30 minutes\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eHow to play: Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! About the game: It's a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don't be surprised if your pulse starts pounding faster soon after you start playing - it's a game that instantly generates an electrifying atmosphere of tension and excitement!\u003c\/p\u003e\n\u003cp\u003eReinforces: Problem Solving Strategic Thinking Cooperation\u003c\/p\u003e\n\u003cp\u003eContents: 58 playing cards 24 island tiles 6 pawns 4 treasure figurines 1 water meter 1 water level marker\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gamewrights","offers":[{"title":"Default Title","offer_id":30595857482,"sku":"CSG-FORI","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/forbidden_island_box_bcd66fba-db34-4bf0-be7f-b93668ddbed2.jpg?v=1569058210"},{"product_id":"battle-line","title":"Reiner Knizia's Battle Line","description":"\u003cp\u003e\u003cem\u003eCard Game, 2 Players\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eAncient Battles were fought in organized formations. The leaders of both sides directed their forces along the battle line to gain tactical advantage in order to overwhelm their opponent in the center, breakthrough one of his flanks, or hold their position until the time came for a decisive move. How will you muster your battle line? Your objective is to create powerful formations on your side of the nine Flags, in order to beat the formations on your opponent's side of the respective Flags. The first player to win three adjacent Flags (a Breakthrough) or any five Flags (an Envelopment) achieves victory. Based on Reiner Knizia's original design published in Germany as Schotten-Totten, Battle Line enhances and expands the game system to give players more tactical options and fun.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597523658,"sku":"GMT0012-17","price":21.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/battleline_3eab6e79-36a4-4979-9dd0-f76576087ca3.jpg?v=1569058203"},{"product_id":"labyrinth-the-war-on-terror-2001-to-3rd-edition","title":"Labyrinth: The War on Terror (5th Printing)","description":"\u003cp\u003e\u003cspan\u003e2001: The 'American Century' had closed with a single Cold-War superpower standing and a pause in conflict that some at the time dubbed 'The End of History'. It wasn't. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 \u003c\/span\u003e\u003cspan id=\"2!2218-info\"\u003eand the Arab Peninsula in 2000.\u003cbr\u003e\u003cbr\u003eBin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes--this time within the US Homeland--that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003cbr\u003e\u003cbr\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle--guerrilla warfare, regime change, democratization, and much more. \u003cbr\u003e\u003cbr\u003eFrom the designer who brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003cbr\u003e\u003cbr\u003eThe jihadists must operate in a hostile environment--staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory--or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003cbr\u003e\u003cbr\u003eThe United States has the full weight of its military force and diplomacy at the ready--but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003cbr\u003e\u003cbr\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key--but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!”\u003cbr\u003e\u003cbr\u003eLabyrinth contains 120 playing cards, including:\u003cbr\u003e\u003cbr\u003eTora Bora\u003cbr\u003ePatriot Act\u003cbr\u003ePredator\u003cbr\u003eIraq WMD\u003cbr\u003eRenditions\u003cbr\u003eLeak\u003cbr\u003eMartyrdom Operation\u003cbr\u003eTaliban\u003cbr\u003eKashmir\u003cbr\u003eWahhabism\u003cbr\u003eMadrassas\u003cbr\u003eZarqawi\u003cbr\u003eAbu Sayyaf\u003cbr\u003eIEDs\u003cbr\u003eTony Blair\u003cbr\u003eDanish Cartoons\u003cbr\u003eEx-KGB\u003cbr\u003eLebanon War\u003cbr\u003eMossad \u0026amp; Shin Bet\u003cbr\u003eHijab\u003cbr\u003eLoose Nuke\u003cbr\u003e…and so much more! \u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eGAME CONTENTS:\u003cbr\u003e\u003cbr\u003eOne Counter Sheet\u003cbr\u003e22x34 inch Mounted Mapboard\u003cbr\u003e120 Playing cards\u003cbr\u003eRules Booklet\u003cbr\u003eTwo Player Aid sheets\u003cbr\u003eOne Solitaire Play sheet\u003cbr\u003e30 Wooden Cubes\u003cbr\u003eFour 6-sided dice\u003cbr\u003e\u003cbr\u003eGAME SCALE\u003cbr\u003e\u003cbr\u003eTIME: About 1 year per hand of cards\u003cbr\u003e\u003cbr\u003ePLAYERS: 1-2\u003cbr\u003e\u003cbr\u003eMAP: Point-to-Point system\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32976789770,"sku":"GMT101224","price":64.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Labyrinth_WaronTerror_3278eea7-d042-4718-b59c-86c48ee4081c.jpg?v=1569058320"},{"product_id":"puppetland-rpg","title":"Puppetland RPG + complimentary PDF","description":"\u003cp\u003e\u003cspan style=\"color: #999999;\"\u003e\u003ci\u003e\u003c\/i\u003e\u003c\/span\u003e\u003ci\u003eThe skies are dim always since the Maker died. Once the golden lights of Puppettown were the brightest beacons in all of Puppetland but now they gutter under blood-red glass. Once the sun and the moon moved their normal courses through the heavens but now they are fixed in place, the faltering moon above and the cracked and peeling sun somewhere down below. The rise of Punch the Maker-Killer has brought all of nature to a stop, leaving it perpetually winter, perpetually night. Puppets the length and breadth of Puppetland mourn the loss of the Maker and curse the name of Punch — but not too loudly, lest the nutcrackers hear and come to call with a sharp rap-rap-rapping at the door.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003ePuppetland\u003c\/i\u003e is a diceless tabletop RPG in which the players take the roles of puppets in a fairy-tale paradise gone bloodily wrong. It's Punch \u0026amp; Judy taken to its logical extreme: Punch has killed the Maker of all puppets and transformed peaceful, magical Puppetland into his personal nightmare realm.\u003c\/p\u003e","brand":"Arc Dream","offers":[{"title":"Default Title","offer_id":35698207434,"sku":"APU9000","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/puppetland_07d6bdcb-7373-4b11-857b-a81b89f13765.jpg?v=1569058214"},{"product_id":"delta-green-the-star-chamber","title":"Delta Green: The Star Chamber + complimentary PDF","description":"\u003cspan\u003eDelta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i., decide exactly what happened and who's responsible, and recommend a course of action to Delta Green's leaders. The testimony plays out scene by bloody scene. In each flashback, the players temporarily take the roles of the members of Task Force T.I. The players get tips on how to play them based on their individual personalities and prejudices -- and, more importantly, the ways that their teammates remember them behaving. Memories of overwhelming terror are rarely accurate. But memories are all Delta Green has to go on if a further horror is to be prevented. Delta Green: The Star Chamber includes a complete scenario and six \"secondary\" Agents, ready to play in the flashback scenes. It is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook.\u003c\/span\u003e","brand":"Arc Dream","offers":[{"title":"Default Title","offer_id":29065468051535,"sku":"APU8110","price":15.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/DG_star-chamber.jpg?v=1569230524"},{"product_id":"the-labyrinth-delta-green-rpg","title":"Delta Green: The Labyrinth + complimentary PDF","description":"\u003ch2\u003eMystery Attracts Mystery\u003c\/h2\u003e\n\u003cp\u003e\u003cem\u003eBorn of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eDelta Green: The Labyrinth\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003etakes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From the loathsome servitors of the 1% to the hardscrabble faithful of the Rust Belt, from the abusive warrens of the Internet to the lonely chambers of every human heart, from the toxic legacy of the Cold War to the doomed idealists trapped in a world they cannot save, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.\u003c\/p\u003e\n\u003cp\u003eWritten by Delta Green co-creator John Scott Tynes, this all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign: Center for the Missing Child…The Dream Syndicate…Agent Renko…The Witness Alliance…New Life Fertility…The Lonely…The Sowers…and The Prana Sodality.\u003c\/p\u003e\n\u003cp\u003eEach group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change. The journey each one takes holds up a mirror to the agents themselves.\u003c\/p\u003e\n\u003cp\u003eBecause things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eThe Labyrinth\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eis a sourcebook for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDelta Green: The Role-Playing Game\u003c\/span\u003e\u003c\/em\u003e, available from Arc Dream Publishing.\u003c\/p\u003e","brand":"Arc Dream","offers":[{"title":"Default Title","offer_id":31694497906767,"sku":"APU8121","price":36.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/294687.jpg?v=1581011048"},{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 12+, playing time around 120-240 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eIn 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eImperial Struggle\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eImperial Struggle\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32519846232143,"sku":"GMT2001","price":55.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5291148.jpg?v=1597485870"},{"product_id":"wanderhome-hardcover","title":"Wanderhome (hardcover) + complimentary PDF","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003eEnnie Awards 2022: Best Family Game (Gold), Best Art, Interior (Silver), Best Art, Cover (Gold)\u003c\/em\u003e\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eTabletop Gaming Awards 2021 Nominee for Best Indie Game\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eYou might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome makes use of a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. From the carefree Ragamuffin to the introverted Poet, from the Guardian and their young ward to the lonely Exile, from the cheerful Dancer to the moody Veteran, there is plenty of space in Wanderhome to imagine every possible world that lives in your heart.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eOnce you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. There are no dice in Wanderhome. Instead, you can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome is structured with an emphasis on safety and care, built on my own work designing safety mechanics and constructing alternate safety approaches beyond the industry standards. It features a bespoke set of safety mechanics built around empowering players to guide the story however they want, which are used consistently throughout the game. It is also designed to collaboratively set the tone and articulate a version of Hæth that's perfect for your group.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome is a GM-agnostic game–while you can play with a Guide facilitating the world, you can also approach it without anyone in charge, where everyone takes equal part in the collaborative conversation. And while you can play Wanderhome in as little as 3-4 hours, the longer you stay with Wanderhome the more the world will grow with you. The months will pass over time and as each season concludes you’ll get to make new choices about your character, advancing them in new directions and helping them grow in ways you didn’t think was possible. If you play long enough, eventually your characters will retire or grow apart, and the journey will continue with brand-new travelers and a vast world ahead of you.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket.\u003c\/span\u003e","brand":"Possum Creek Games","offers":[{"title":"Default Title","offer_id":39677888856143,"sku":"PCG04","price":51.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/wanderhome-roleplaying-game-cover.webp?v=1784980676"},{"product_id":"thunder-road-vendetta","title":"Thunder Road Vendetta (deluxe)","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2-6 players, ages 10+, playing time is around 45-75\u003cspan\u003e \u003c\/span\u003eminutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThunder Road: Vendetta\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.\u003c\/p\u003e\n\u003cp\u003eThis new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. 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The Big Rig is a relentless metal beast, bristling with lethal weapons and advanced defense systems. The Final Five are a nimble gang of motorcycles that can zip through the chaos without getting slammed.\u003c\/p\u003e\n\u003cp\u003eThe crews can be played in any game with each other or the cars from the base game and also allow for a fifth player.\u003c\/p\u003e\n\u003cspan style=\"font-size: 0.875rem;\"\u003e \u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Restoration Games","offers":[{"title":"Default Title","offer_id":40722277695567,"sku":"REO9401","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/REO9401_1_720x_34e4fea1-6b4b-471d-9164-aec71144d5b5.jpg?v=1688729120"},{"product_id":"the-king-in-yellow-tarot-deck-1","title":"The King in Yellow Tarot Deck","description":"\u003cp\u003eThought to cause insanity and madness in those who read it, the play The King in Yellow has haunted the imagination and hopes of humanity like a dirge since its first appearance in 1895. 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The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûl after Sam and Frodo, spreading your hordes over enemy cities. 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Wander our colourful streets, walk along our piers with some scrumptious fish and chips, and relax on our stunning beaches with a nice cold ice cream and a warm feeling in your heart.\u003c\/p\u003e\n\u003cp\u003eThe aim of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eTenby\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis to create the best town you can using the available cards. On your turn, you will draft and place cards to add terraces, piers, and Tenby town’s landmarks into your streets. If you can persuade a hard working local resident to help, you might just pick up some extra points! Whoever has the most points at the end of the game is the winner!\u003c\/p\u003e\n\u003cp\u003eEach round consists of 3 phases: Day, Night, and Cleanup. The Day cards and Night Cards are closely connected to each other. The Night Cards provide the order in which players will select Day Cards. 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The cards are all double sided: a food side and a bird side. Bird powers are primarily indicated by icons instead of text, and they include a new type of power, ongoing (green) benefits.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWingspan Pocket\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis designed to be accessible to novice players yet also compelling for more experienced gamers. 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One player uses the Scythe rules and components (including a new faction and player mat); the other player uses the Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDuel of Meloch\u003c\/em\u003e, and you don’t need anything other than Duel of Meloch to play this game.\u003c\/p\u003e\n\u003cp\u003eThe duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. 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