{"title":"Restocks - week commencing 21 September","description":null,"products":[{"product_id":"dominion-seaside","title":"Dominion: Seaside (Second Edition)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Seaside\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an expansion to both\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/leisuregames.live\/products\/dominion-2nd-edition?_pos=37\u0026amp;_sid=7a18fc312\u0026amp;_ss=r\"\u003e\u003cem\u003eDominion\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/leisuregames.live\/products\/dominion-intrigue-2nd-edition?_pos=8\u0026amp;_sid=7a18fc312\u0026amp;_ss=r\"\u003e\u003cem\u003eDominion: Intrigue\u003c\/em\u003e\u003c\/a\u003e. As such, it does not contain material for a complete game.\u003c\/p\u003e\n\u003cp\u003eFrom the back of the box: \"All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.\u003c\/p\u003e\n\u003cp\u003eOne day, all the rivers will be yours.\"\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Seaside (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003econtains nine new types of Kingdom cards, which will be released on their own as an \u003ca href=\"https:\/\/leisuregames.live\/products\/dominion-seaside-2nd-edition-update-pack\"\u003eupdate pack\u003c\/a\u003e for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":30597639882,"sku":"RIO621","price":38.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dominion-seaside-2e.webp?v=1660303667"},{"product_id":"dominion-prosperity","title":"Dominion: Prosperity (Second Edition)","description":"\u003cp\u003e\"Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-sized statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbours that must be conquered.\u003cbr\u003eBut this time, you'll conquer them in style.\"\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the back of the box\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePart of the \u003ca href=\"https:\/\/leisuregames.live\/collections\/board-card-games\/game_dominion\"\u003eDominion series\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Prosperity (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003econtains nine new types of Kingdom cards, which will be released on their own as an \u003ca href=\"https:\/\/leisuregames.live\/products\/dominion-prosperity-2nd-edition-update-pack\"\u003eupdate pack\u003c\/a\u003e for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":30597644810,"sku":"RIO622","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dominion-prosperity-2e.webp?v=1660304695"},{"product_id":"race-for-the-galaxy","title":"Race for the Galaxy Revised 2nd Edition","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2-4 players, ages 12+, playing time is around 30-60 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e2018 UPDATE: The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6\u003cspan\u003e \u003c\/span\u003eNew Worlds\u003cspan\u003e \u003c\/span\u003epromo homeworlds. The promo homeworlds and first edition compatible\u003cspan\u003e \u003c\/span\u003eRevised Cards\u003cspan\u003e \u003c\/span\u003eare both available for purchase through the BGG store.\u003c\/p\u003e\n\u003cp\u003eIn the card game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eRace for the Galaxy\u003c\/strong\u003e\u003c\/em\u003e, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.\u003c\/p\u003e\n\u003cp\u003eAt the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":30597664074,"sku":"RIO301","price":33.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5261714.jpg?v=1681915896"},{"product_id":"pandemic","title":"Pandemic","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/pandemic\/\" target=\"_blank\"\u003e\u003cem\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/em\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCo-operative Board Game For 2-4 players, ages 10+, playing time around 60 minutes. \u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003ePandemic\u003c\/strong\u003e\u003c\/em\u003e, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.\u003c\/p\u003e\n\u003cp\u003eThe game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are \u003cem\u003eEpidemic!\u003c\/em\u003e cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the \"normal\" spread of the infections.\u003c\/p\u003e\n\u003cp\u003eTaking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!\u003c\/p\u003e\n\u003cp\u003eThe 2013 edition of \u003cem\u003ePandemic\u003c\/em\u003e includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e\n\u003cp\u003eDesigned by Matt Leacock\u003c\/p\u003e\n\u003cp\u003e\u003cu\u003eReview by Alan How:\u003c\/u\u003e\u003c\/p\u003e\n\u003cp\u003eI'd heard much about the game before I played it. This is an unusual event and I was really keen to play as soon as I could. Games from US companies come to the UK at different speeds. Some are dropped off on their way from Germany while others like Z-Man games take a variable amount of time. The news on the wires from the US for Pandemic was really positive which only increased my desire to play it quickly. Matt Leacock had previously designed Lunatic Loops, which was a game about car racing, so Pandemic is a way off that theme.\u003c\/p\u003e\n\u003cp\u003eFor a start it is a cooperative game, and there aren't (EDIT: weren't) that many of those. The Geek says there are hundreds, but I think they mean games that feature cooperative elements. The ones that spring readily to mind are the Lord of the Rings games and expansions from Knizia and Acid Rain (Saurer Regen) a game about protecting a tree from acid rain that came out in the early 1980's. Given this heritage, what sort of game should I expect? Well the good news is that Pandemic is a well put together game that takes no more than an hour, even with people who want to ponder before making their plans. The game board features a map of the world with links between cities. The cities are coloured in one of the four colours of the diseases - so the cities of the Far East are red, while of Western Europe are blue. The colours determine the type (colour) of the disease that will break out, and because the colours are all in one area, this helps the diseases to spread. The object of the game is to overcome three of the four major diseases before they spread across the world. To do this players cooperate using cards in their hands and the special powers that come from their role to reduce the risk of outbreaks and ultimately find cures for these diseases. Each player receives a role card and a set of player cards. The role card provides a special game benefit to that player while the other cards show cities on the board, and a colour that matches the four diseases. The map is populated with a starting set of diseases from each of the four types by using another deck of cards called the infection deck. The diseases are shown on the map as cubes in the colour of that disease. Some cities will start with 3 cubes (the most), others with 2 or 1, but the majority of cities are disease free. The significance of the number of cubes is that a maximum of 3 are allowed in a city before the outbreak starts to spread and adjacent cities (linked by a line) become infected. The players start in Atlanta which is the American home of The Centers for Disease Control and Prevention, an agency that focuses national attention on developing and applying disease prevention and control. So this is a good place to start for all players. There are several ways for players to lose, but only one way to win. The mechanisms for losing are: * If all the game markers (cubes) for a disease are used and more are required. * If the city deck is exhausted and more cards are required. * If too many of epidemics have taken place. The only way for the players to win is to obtain the cures to the diseases. It may appear that the odds look stacked up against the players, but the collective options for players allow for some coordinated action to increase their chances. For me, there are two game systems that really make the game work well. The first is the range of movement options for the players that encourage cooperative discussion and the second is the mechanism of dealing with an epidemic of a disease. Each turn a player has four actions they can take and movement will usually be the key feature. The options are moving along the links, with each link counting as an action, so a maximum of four links can be used in this way. The distances that you can travel using links is good and the links wrap around the world so the left and right edges of the board are adjacent. However, this is a slow way to move. A faster solution is to use a player card from your hand. If you are located at that city you can hand in the card and move to any other city in the world. Obviously this is a great way to travel, but you have to start from the city on the card. A third travel solution is to use a city card, but this time the city is your destination, rather than your start point. The advantage is that you can use it from any city, but you arrive at the city on the card. Player cards are also used to cure diseases, and having 5 of the same colour in your hand and moving to a research station will cure that disease. So using them for travel can limit the options on the ability to collect sets of cards. The final regular option is to move (for one action) from one research station to another. The game begins with one research station in Atlanta and 5 more can be built anywhere by handing in the city card, while having your game marker present in that city. Once they are built - ideally right across the world - movement options increase dramatically. Not only does it reduce card use, the time taken to get to outbreaks of diseases really comes down. Another action which can be taken is treating the disease in the city where your game marker is located. Normally each treatment removes one cube back to storage and off the map, but the Medic, which is another player role, treats all the cubes rather than just one. So you can see why movement is crucial to the game and how well the designer has provided options for players to consider. The other core system is the way that diseases continue to focus on specific cities. At the beginning of the game the city deck of cards is seeded with epidemic cards. The number indicates how difficult the game can be. An easy game is to have 4 of these in the deck, while a difficult game is to have 6. At the end of each player's turn, 2 infection cards are revealed from the deck. These show the cities where disease is spreading. Usually this adds one cube to the city. This city card is then discarded. When an epidemic card from the player's deck of cities is revealed, the current discarded set of cities where diseases have spread (including the cities that seeded the map at the beginning of the game) are reshuffled and placed on top of the infection deck. This means that future cards (taken each turn at the conclusion of each player's turn) will re-infect the cities that are already diseased. This creates an impetus for players to deal with diseases where the cubes have already reached 3 in a city in order to reduce the risk of outbreaks. It also ensures players recognise the danger from one disease spreading too widely across the world as the first losing criterion might be reached. Together these key game systems make the game. Options for moving provide players with the need to discuss the fastest routes and how to minimise risks, while the spread of diseases causes tension around which cities will be infected and at which rate. However, this is not all. The role cards are permanent rule breakers enabling players to meld the options available to solve problems that the rules present. For example, the Scientist can cure diseases with only four (rather than five) cards of the same colour so the player playing that role will tend to collect cards. Passing cards is fairly difficult. Both players have to be in the same city and the only card that can be passed is the city where they are located. This can be achieved and is probably necessary but another role - the Researcher - allows this to happen more easily by being able on their turn to pass any cards to a player located in the same city, which is a significant benefit. The final game system that could cause players to lose is the outbreak, where the 8th outbreak will end the game. I have found that this is less likely in the easy games of course, but another significant worry for players in the difficult settings. Other tweaks in the game are a set of special cards that are part of the players' city deck and allow actions like helicoptering any player to any city.\u003c\/p\u003e\n\u003cp\u003eI have tried the game with 2, 3 and 4 players; at all the difficulty levels; and with both regular and non regular gamers, and it works all the time. The game systems are intuitive so it is easy to pick up and I have found that non-gamers like the systems and especially the cooperative nature of the game. The presentation is excellent and rules are clearly presented, so Pandemic is a hit on my game table.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":30597881738,"sku":"ZMG71100","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic1534148.jpg?v=1690559336"},{"product_id":"the-resistance-avalon","title":"The Resistance: Avalon","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/resistance-avalon\/\" target=\"_blank\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eFor 5-10 players, ages 13+, playing time around 30 minutes.\u003c\/p\u003e\n\u003cp\u003eThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.\u003c\/p\u003e\n\u003cp\u003eThe Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.\u003c\/p\u003e","brand":"Indie Boards \u0026 Cards","offers":[{"title":"Default Title","offer_id":30602158218,"sku":"IBCAVA1","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Resistance_Avalon_0a6c2cda-bb08-4c59-9c69-2d7c5ba7cc6d.jpg?v=1569058217"},{"product_id":"flip-mat-basic","title":"Pathfinder Flip-Mat: Basic","description":"\u003cp\u003eA dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant-the possibilities for adventure are endless with Pathfinder Flip-Mat: Basic.\u003c\/p\u003e\n\u003cp\u003eAppropriate for use with any roleplaying game, this invaluable gaming accessory presents two subtle textures-smooth stone and fine dirt-providing Game Masters a blank canvas on which to create any dungeon, battleground, and adventure set piece they desire. A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e24\" × 30\" mat\u003c\/li\u003e\n\u003cli\u003eFolds to 8\" × 10\"\u003c\/li\u003e\n\u003cli\u003e1\" squares on each side\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDon't feel like you always have to run your game in someone else's world. With Pathfinder Flip-Mat:\u003c\/p\u003e\n\u003cp\u003eBasic, the setting of your next adventure is wherever you can imagine.\u003c\/p\u003e","brand":"Paizo Publishing","offers":[{"title":"Default Title","offer_id":30602492106,"sku":"PAI11002FM","price":20.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/BASICFLIP_58b0fa2b-f81c-4bc9-a483-93ee1a994d23.jpg?v=1569058236"},{"product_id":"dominion-adventures","title":"Dominion: Adventures","description":"\u003cp\u003eLife is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.\u003c\/p\u003e\n\u003cp\u003eIt's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring\". Then you put up another sign, saying \"Beware of Dog\", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Adventures\u003c\/strong\u003e\u003c\/em\u003e, the ninth addition to the game of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDominion\u003c\/em\u003e, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.\u003c\/p\u003e\n\u003cp\u003ePart of the\u003cspan\u003e \u003c\/span\u003eDominion series.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":30603792010,"sku":"RIO510","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dominion-adventures_c9388264-f85f-42a3-8b1f-add5f487254c.jpg?v=1569058215"},{"product_id":"pathfinder-flip-mat-bigger-basic","title":"Pathfinder Flip-Mat: Bigger Basic","description":"\u003cp\u003eBigger than ever!\u003c\/p\u003e\n\u003cp\u003eA dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Basic. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Basic at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents two subtle textures - smooth stone and fine dirt - on which Game Masters can design any dungeon, battleground, or adventure set piece they desire. Don't feel like you always have to run your game in someone else's predesigned world. With Pathfinder Flip-Mat: Bigger Basic, the setting of your next adventure is yours to create!\u003c\/p\u003e\n\u003cp\u003eFully laid out, Flip-Mat: Bigger Basic measures 27 by 39 inches, but folds down to a convenient and portable 8 by 10 inches - easy enough to toss into your bag for the game! Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!\u003c\/p\u003e","brand":"Paizo Publishing","offers":[{"title":"Default Title","offer_id":30603993354,"sku":"PAI11003FM","price":22.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flip-mat-bigger-basic_ec3443fc-4bc5-40de-8260-ae0b45e3575f.png?v=1569058402"},{"product_id":"mouse-guard-rpg-boxed-set","title":"Mouse Guard RPG Boxed Set","description":"\u003cp\u003eJoin the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game based on the David Petersen's acclaimed Mouse Guard comic book series! This second edition of the Origins Award-winning Mouse Guard Roleplaying Game Box Set contains everything players need to immerse themselves into the world of the Guard, including rules for forming patrols and leading missions into the beleaguered territories, as well as new art, additional Action, Weapon, and Condition cards, and a revised and updated rulebook.\u003c\/p\u003e","brand":"Archaia","offers":[{"title":"Default Title","offer_id":30604747978,"sku":null,"price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mouseguard-boxed-set_e68d817e-e13a-4d94-b7ef-3dced3969165.jpg?v=1569058575"},{"product_id":"race-for-the-galaxy-xeno-invasion","title":"Race for the Galaxy: Xeno Invasion","description":"\u003cp\u003eThis is a game expansion, NOT a complete game.\u003c\/p\u003e\n\u003cp\u003eRace for the Galaxy: Xeno Invasion, an expansions for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.\u003c\/p\u003e\n\u003cp\u003eXeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.\u003c\/p\u003e\n\u003cp\u003eThe Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). 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This time with animals! They each have a lesson to teach, whether it's how to spit really far or what kind of grass tastes the best. It's a lot to keep track of, but you're like an elephant: you remember everything. And you're afraid of mice. You've taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven't managed it, so you're working your way up, starting with dogs. So far so good; the dog hasn't bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn't get that fox you wanted, but it was probably bad anyway. Now you've got some camels, which are just as useless for sewing as you'd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Menagerie\u003c\/strong\u003e\u003c\/em\u003e, the 13th expansion to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDominion\u003c\/em\u003e, has 400 cards, with thirty new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return. 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A Soviet bio-weapon has caused entire city blocks of citizens to declare war on their neighbours.\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eYou\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eare those citizens\u003c\/i\u003e. Bring out your Spugs, your Juves and your Fatties, and burn those other blocks to the ground!\u003c\/p\u003e\n\u003cp\u003eDesigned by cult designer Richard Halliwell (\u003ci\u003eSpace Hulk\u003c\/i\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eWarhammer first and second edition\u003c\/i\u003e), Block Mania pits two players head to head in an all-out war of attrition. In classic Judge Dredd style there is no glory in war – the player with the fewest defeat points at the end of the game will be declared the winner.\u003c\/p\u003e\n\u003cp\u003eBlock Mania includes two boards, each a separate block, 54 cards, dice, and a stack of counters including mobs, bat suits, buzz saws and Kleggs.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Rebellion Unplugged","offers":[{"title":"Default Title","offer_id":32790030975055,"sku":"REBUNPL0001","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/00.large.jpg?v=1608311604"},{"product_id":"mega-mania","title":"Block Mania: Mega Mania Expansion","description":"\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"columns medium-8\" id=\"description\"\u003e\n\u003cp\u003eRebellion Unplugged are delighted to present, for the first time in over thirty years, a brand new printing of the Games Workshop classics\u003cb\u003e\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/leisuregames.live\/products\/block-mania\"\u003eBlock Mania\u003c\/a\u003e\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eMega\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eMania\u003c\/b\u003e.\u003c\/p\u003e\n\u003cp\u003eOne of the all-time classics is back for the first time in over 30 years, in a new limited edition printing. A Soviet bio-weapon has caused entire city blocks of citizens to declare war on their neighbours.\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eYou\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eare those citizens\u003c\/i\u003e. Bring out your Spugs, your Juves and your Fatties, and burn those other blocks to the ground!\u003c\/p\u003e\n\u003cp\u003eDesigned by cult designer Richard Halliwell (\u003ci\u003eSpace Hulk\u003c\/i\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eWarhammer first and second edition\u003c\/i\u003e), Block Mania pits two players head to head in an all-out war of attrition. In classic Judge Dredd style there is no glory in war – the player with the fewest defeat points at the end of the game will be declared the winner. \u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMega Mania\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eexpands\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eBlock Mania\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003ewith two new Blocks and sets of counters, allowing up to four players to join in the chaos at once. 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But worse threats still lurk in the shadows. Delta Green knows. The gruesome, ritualistic killing of Randall Tebbs outside Phoenix, Arizona bears unwelcome resemblances to a mass murder in 1994 Chicago. Delta Green already has a suspect in mind. But the Agents are on the ground only a few hours when things get worse.\u003c\/p\u003e\n\u003cp\u003eThe suspect reappears only to destroy himself in a deadly explosion. The murdered victim speaks with the voice of a god. A trail of carnage leads across the country. 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